Hey guys - I had some great feedback on this project, and while I haven't posted on it in some time, it's definitely not been idle this past month and a half. I did decide to start a new thread though... because the old one got buried pretty far down. I hope that's ok.
You can view some of the older updates, along with some older playable builds, here:
Some notable news for those of you interested in this project:
1. Notable UI changes to level selection and status screen
2. Added a weapon acquiring system (notable, flame thrower)
3. Implemented a supplemental procedural level generation system with an automapping feature
4. Added several new enemy types (notably in the screen caps below, a hive-type enemy
5. Various graphic and gameplay improvements and additions
Title screen and level select screen, with ranking
Simple weapon acquiring, including flame thrower
Tileset, hive, and swarm enemy type test
Random level generation, including enemies and objective collectibles and automapping
Playable build coming soon. Thanks guys in advance for any and all feedback.