mudmask's Forum Posts

  • imVergil, are you doing it spelunky style? I actually started working on that too... are you using TMX files for your level templates?

  • - thanks for keeping up with the project! I need to add in item drops and a better level end screen... and maybe start on the actual level select screen as well. THEN I'll put something up for you guys!

  • looks like a fun concept helena

  • This looks great! All kinds of feels with that intro.

  • A couple of screens from the latest build of my project.

    Thanks for all the feedback everyone!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Nesteris, that's interesting - I haven't checked that out... but actually I've fixed the geemers, didn't use 8 direction or platform, just ended up retooling my engine. It actually works better than ever, and is framerate independent. Much respect to the developers of the 80's, some of these enemy behaviors are more complex than they seem!

    A quick update - didn't upload a new build, but here are some screenshots. New additions include:

      Several New Enemies and Behaviors (see screen shots)
      Zone scrolling camera movement for specific rooms (see screen shots) - which addresses the issue of not being able to see where to jump vertically in certain situations
      Improved game-play elements, such as marking enemies that need to be eliminated
      New tilesheets

    Thanks for all the feedback everyone!

  • You do not have permission to view this post

  • Sounds like you got some great stuff on here! Any chance you'd do something kind of 8bit sounding? Maybe 8bit scifi? I bet someone already asked you that...

  • Nesteris - been dreading it haha, but I think I'll try to tackle it over the next couple of days... gonna try and switch to 8 direction movement

  • also, yes - stencyl = horrible.

  • alvarop and Nesteris - I edited a video this year... does that count? I'm also a wedding photographer...

  • Nesteris - ha that's funny, sorry it's confusing. I don't know why I chose the buttons the way I did honestly.

    I started working on the engine in September, but was using some different graphics and originally had planned a different kind of game. I had these ideas for this game kicking around my head for literally years though - maybe over a decade - and I've worked and reworked the ideas off and on here and there. I'm just now in a position to devote some real time to it.

    I started using a program that Scirra Construct was based on (at least in part), Multimedia Fusion, and have been doing graphics for some time. Everything I guess finally came to a head here, like I was saying.

    Thanks for all the feedback and interactions, amigo.

  • OK - I've added a quick build update, which primarily includes crawling, using bombs, and trap platforms (which were surprisingly more complex to make than I had anticipated)!

    Also includes a simple title screen, with a name that's subject to change:

    http://threesevenhosting.com/builds/11-26-2014/

    (I haven't implemented crawling into touch controls quite yet - sorry guys!)

    Some screens:

    Thank you everyone for all the encouraging and constructive feedback. Please keep it coming.

  • Colludium, I did have some office files open, but they weren't saved in my project folder. Some kind of registry conflict?

  • zenox98 - thank you for the suggestion. To my fault I honestly google searched the issue and this thread came up. To be honest, not much more to say than what Willzilla wrote. At any rate, if I can't resolve the issue, I will post in the 'How Do I' or the bugs section.