mudmask's Forum Posts

  • - hey man - thanks for the five star rating!

  • - from a quick form search I did, seems like there's more than a few games that heat up phones out there, maybe just by the nature of HTML5 using more resources. I have 290 events - that's not too big is it?

  • maybe my 8bit beats are too fresh...

  • abdalghani - thanks for checking it out! Was wondering if anyone was going to try it haha

    - thanks for trying it out and letting me know! Does that happen often on your phone? Any tips on how to cool it down?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • justifun - is it just called 'game recorder' ?

  • Hey everyone - so I recently published my first finished game, and I'd love to put together a promo video. I've done a little bit of video editing in the past, but I don't have much experience recording something directly off of, say, a computer screen, and I'd love to hear from anyone who's had some experience in this area. What do you guys use?

    Also my game, Space School, was recently published on Google Play - please check it out:

    https://play.google.com/store/apps/deta ... paceschool

  • had this same issue with no luck and minimum responses on the forums, but it seems as though I'm not the only one. just set my banner ad to overlap:yes and moved everything up. so far so good... but not necessarily ideal, especially for some other projects I have. I have a feeling it might not be too difficult of a fix, hopefully they'll hit it on the next build.

  • Hey everyone! I'm excited to announce the release of a project I've been working on called Space School - an 8bit-styled educational game with a retro, outer space theme. Please give it a try, and if you have younger kids ( maybe around kindergarten age ) please let them try it out too!

    https://play.google.com/store/apps/deta ... paceschool

  • Hey everyone! I'll do a separate post on this as well with some more info, but I'm excited to announce the release of a project I've been working on called Space School - an 8bit-styled educational game with a retro, outer space theme. Please give it a try, and if you have younger kids ( maybe around kindergarten age ) please let them try it out too!

    https://play.google.com/store/apps/deta ... paceschool

  • TonyW - I've made some progress. not sure what the deal is, but my screen definitely isn't resizing although I got the positioning to work. thankfully this game I'm releasing is pretty simple, so the position of the ads doesn't really affect the gameplay.

  • Ashley - thanks homie

  • Another update (in case this helps anyone) setting overlap to 'no' seems to place ads dead center as well - no matter what their size.

  • OK, quick update on this - I set the ad to 'bottom center' and size to 'full banner' and it seems to be working now (as opposed to smart banner).

    Maybe there are some parameters that have deprecated?

  • Hey Construct Community!

    This week I completed a game that I'm eager to get out into the play store. Everything works great on mobile devices, and I've been aiming to publish to Android this week. The only issue I'm running in to right now is that AdMob Ads don't seem to care where I tell them to show up. They're literally showing up dead center, whereas I'm really wanting them to show up along the bottom center of my screen (it's horizontal view).

    Is there a trick or some kind of special parameter that I'm missing? Here's essentially what I'm doing.

    First layout: Preload ad on start of layout

    First playable screen: Re-Load ad, display ad on start of layout.

    I'm sure there's something small that I'm overlooking...

    Ah. So close. Thanks for all and any feedback. If I figure out a solution, I will post it here. I have read over a few other solutions, but so far they haven't worked for me.

    (I'm following this tutorial: https://www.scirra.com/tutorials/1386/u ... alk/page-1 by IanKennedy484)

  • prakharprakhar89 did you ever find out what the fix was for this?