Mr. Snooley's Forum Posts

  • Hey thanks for the comment and good Idea!

    Here is the new Version: http://www.mediafire.com/?yjzngdgen4o

    Here a screenshot of the Improvement, it's even harder now.

    <img src="http://i.imgur.com/mmQ1c.jpg">

  • So I was bored and decided to make a little Game (made this in one day).

    Nothing special I know but I simply made it for the fun & lulz. <img src="http://alphazerox.ipbfree.com/uploads/ipbfree.com/alphazerox/emo-Snooley3.gif">

    Aim of the game: Take a Piss. Pretty easy. Hold the Mouse over the Middle of the Toilet for maximum Points.

    Watchout though, if you piss your pants you loose points! So do your best!

    Some Screenshots:

    <img src="http://i.imgur.com/WgVil.png">

    <img src="http://i.imgur.com/xnaEq.png">

    <img src="http://i.imgur.com/bohBF.png">

    Also: This is actually a part of a way bigger Game I am working on lately.

    You can check one sneak peek I made about it HERE .

    Comments are welcome!

    • Mr. Snooley

    DOWNLOAD

    http://www.mediafire.com/?yjzngdgen4o

    Old Version

    http://www.mediafire.com/?eyu2ummguef

  • > How's this looking for a new stable release folks?

    >

    Again, your bug report mentions fixing memory leaks regarding the event wizard, but it doesn't. I still get a crash from frequent opening of the wizard, and this is really the only bug I want fixed right now.

    As mentioned, is there no way to make it load those event wizard icons of the sprites optionally?

    I agree with this aswell.

    If this is fixed then there isn't realy anything that stands in the way for a Stable Release (even for 1.0).

    Mr. Snooley

  • Wow, nice update indeed there guys!

    And the 3D Object seems to be a great addition aswell.

    Time to get back to work for me!

    [quote:4q0agxxw]Will upgrading from 0.99.85 to 0.99.9 cause my current projects to break? Last time I upgraded I had to restart from scratch? Or should I just finish my game first, since it's less riskier?

    Cheers!

    Simply make a backup of your Game. That way if the project crashes or something you can still uninstall this build, install the old one and continue work.

  • Bwahaha, I'm loving the sound effects they're great!

    This is funny.

  • > The original Eventsheet had 7500+ and the Program was pretty much dead then, so I allready optimized it and reduced it down to 4500.

    >

    Wow, what kind of game is this? My game is a Metroid type engine with most features I need completed already. This includes missions, chat\cinematics system, inventory system, saving\loading, multiple enemies, a boss battle, upgrades, multiple weapons, etc. and my biggest event sheet is 150 events. The whole demo is under 600 events. I can't imagine most people's games having sheets in the 1000's.

    I don't want to realy derail the Thread, so I'll just post a Link to a Preview I made here a few weeks ago. CheckMate

    Because it's basically an Aeroplane game it needs a huge Environment, else you'd be from one end of the map to the other one in a matter of seconds. It's also pretty non-linear, so that brings in alot of code aswell.

    To get back ontopic I need to say though that Construct actually impresses me in some way, seeing that it is actually trying to still do what I am telling it to, eventhough there is so much it needs to take care of.

    When I made a huge Project in MMF2 it slowed down and got all messy pretty quick and doing steady progress was pretty impossible.

    Eventhough you need some workarounds in Construct it can still get the job done.

    (I was pretty close to giving up though XD)

    Regards,

    Mr. Snooley

  • [quote:3gladuls]4500+ Events

    I have no idea of what your doing, or what your experience is, but I cant possibly imagine a game having that many events and running each tick. Perhaps there are some optimizations your over looking?

    The original Eventsheet had 7500+ and the Program was pretty much dead then, so I allready optimized it and reduced it down to 4500. I allready use alot of Shortcuts and Families to reduce the Number of Events, but the Game simply needs all those events to run the way it should be (on a 20000 x 20000 Layout).

    [quote:3gladuls]I know Construct isn't perfect, and there are some serious problems that may be causing people problems with large projects. We hope to get the serious things fixed and release 1.0. But we actually wanted to shift focus and concentrate on Construct 2 soon.

    This sounds like it is uncerain if Construct 1.0 will ever be released, or did I just get it wrong?

    And to keep ontopic: Like I wrote in my other Post, if People are willing to do some workarounds wich consume some time, it is possible to make a big Game. Just like Ashley said though, don't expect it to be a walk in the park.

  • I can to 1000% agree with what Arima has posted.

    My Main Event Sheet that is used for every Combat Layout has 4500+ Events and well over 150 Objects. I stopped counting how often Construct crashed because of some "Argument".

    Just like Arima said, the Memory keeps rising and this makes editing events on huge Layouts nearly impossible, seeing as it takes around 20 - 30 Seconds to actually edit / create a new Event!

    The only way for me to get around this was to save every time after I made around 20 Actions in the Event Sheet Editor and then relboot construct, else it says Invalid Argument and Crashes.

    Ofcourse this got severely on my nerves after a time and being able to make steady progress was impossible aswell, seeing as everything took so much time to edit because of much events and objects.

    So now I always make a new Layout in a new .cap because creating events is super fast and Memory usage low. Then I need to copy the Layout to the Main Cap wich is a very annoying task, seeing as sometimes things get messed up. So I agree here with Arima aswell.

    If those 2 things would be fixed, or even only the Memory Bug, then Construct would have absolutely no Problems creating a big Project in my Opinion. Those two things are the only things that bothers me, and I have been working for over 3/4 Year now. These were the only problems I had.

    However though, in the end Construct is way more awesome than Game Maker or MMF.

    Just thought I'd post this, may be of help or something.

    Regards,

    Mr. Snooley

  • Enjoy your break!

    See you back sometime.

  • This will be going in our Game aswell, thanks alot.

  • Very nice, thanks alot!

    Greatly appreciate it.

    Mr. Snooley

  • Hey thanks, that with the Timer eagual / greater than 10000 worked!

    Just one little Question, is the "Timer" the timer of one Layout or of the whole Application? If it is the latter then this would logically not work.

    Thanks alot people!

    Regards,

    Mr. Snooley

  • Hello People!

    Well like the Title of this Topic says, for some very weird reason the "Trigger Once" command doesn't work. (either that or I'm dumb XD ).

    <img src="http://i.imgur.com/iHQRc.png">

    ^ That's the event, and I can't seem to find the Mistake. What it does is making the "Speech Layer" appear right from the start of the Frame, but not after 10 Seconds.

    Any Idea's how I can fix this? Any help would be greatly appreciated!

    Regards,

    Mr. Snooley

  • [quote:gedsgzli]Last question:when can we play it?

    Sorry, I truly don't know. We started in January, so what we have now took us around 6 Months. Like I said whe are probably done a bit more than 50%, though the Story Elements are easier to implement than the actual Combat was.

    Once we know more, we'll share ofcourse.

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  • 2 actually. (Out of 6 possible)

    However, A Character that only wants to be part of a good / bad team still wants to get paid. Girlfriends don't want any payment at all and gain a Bonus when your Relationship Status (A Global Value) reaches or surpasses a certain point.