MrMiller's Forum Posts

  • Another major issue I'm having is, it's not creating a spritesheet at all. All it's doing is exporting all the images one-by-one into a folder when I press "Export to folder".

    EDIT: Correction, it does create a sprite sheet, but it creates the sheet and puts it in the folder, AND it exports all of the images one-by-one into the folder which is kinda odd.

  • Well, the first thing it needs is a "select all animations" function, because there are always going to be situations where you want to add all your animations from a folder at once. I have like 150 in one and adding each one, one-by-one, is inefficient.

  • Here is all the sample info for xna sprite sheets:

    http://create.msdn.com/en-US/education/ ... rite_sheet

  • Yep. Did it. Dead

  • Chris,

    Is there any way you could make this app go both ways? For example, making it possible to turn animations into spritesheets that are compatible with xna? Gamemaker 8 exports spritesheets, but I'm not sure about its compatibility with C# and xna. I've just started using xna and this would be so helpful, and I know a lot of xna users that are REALLY wanting this.

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  • Hey Rojo,

    It crashes Construct completely. It does allow me to save without crashing though.

    I'll check it out on another computer and report back.

  • I'm still working in an old project I started in .62, in .62. I've already got the newer versions of Construct and I have tried the .cap in those but it still seems to crash when I either:

    -Click a certain spot in the lower left-hand spot of the layout

    -Click on any of the objects in the left toolbar inside that one particular layout

    -Click "Run Layout" in any layout

    I got rid of the persist file too, and still the same.

    I guess the .Cap is corrupted now? The project is pretty much all graphics with just two layouts having events, and combined it's probably less than 10 events total.

  • I'll tell you one thing, any creator that makes me share profit with them is one I will forget like last week's trash.

  • DravenX

    Nothing will stop crackers except for a version that is intentionally stripped of essential features that are fully removed from the software, because then there would be nothing worth cracking.

    As for this new model, I'd just ask that everyone involved consider for a moment this approach vs the approach of other successful game creation software companies, and ponder why those companies aren't doing it this way. I just kind of feel like the answer to whether this is a good idea or not really lies within that answer, whatever that answer may be.

  • Thanks guys!

  • I would gladly pay, but tying things to a yearly/bi-yearly deal is always a gamble, because should the project end at some point (and it can happen to any project), the end user is left having paid for something he can no longer get the agreed upon updates for.

    Here is my thought:

    Construct 2 Free - Fully functional but with splash screens and no exporters can be used except for .exe's, no special plug-ins, no updates. Barebones.

    Construct 2 Silver - Fully functional, no splash screens. Only .exe's can be exported, only a few essential special plug-ins, updates must be paid for.

    Construct 2 Gold Pro - Fully functional, no splash screens, .exe exporter, more essential plug-ins, choice of one major exporter (xna, iphone, etc.), all updates included for the life of the product.

    Construct 2 Platinum Pro - Fully functional, no splash screens, all plug-ins, all exporters, all updates for the life of the product.

    Construct 2 Custom - Customization is big, and this one would allow us to customize exactly what we want thus determining the final price the we would pay. The minimum would be above Silver, but lower than Gold Pro and Platinum Pro, and as we add things one-by-one we would be able to see the price climb in real-time.

    Notice I used the words "life of the product". In order to move developers forward into the future and be able to offer totally new versions of Construct to justify a new purchase, you'd at some point end production and updating on Construct 2 Free, Silver, Gold, and Platinum, and begin a new cycle with Construct 3 Free, Silver, Gold and Platinum... and then 4 and 5 and so on, much in the same way that console dev kits are handled from one generation to the next (i.e. development of new tools and updates on those kits cease, and developers have to pay to move over to the new kit).

  • Thanks, Toralord. I tried that and what's strange is that it won't zoom over time, it just jerks in and out when I hold down a key or controller command, or the sprite just disappears. I also tried using Time Delta to make it increase and decrease in size over time based on a key/controller button being held down, but it still didn't work.

  • I've tried to do this with layers, but I could never get the camera to zoom in on just the one thing, it always zooms on th whole screen.

    P.S. Anticipating that someone may suggest using the Camera plugin, I have to say that I've never been able to install a plugin in Construct. I download it, I place it in the folder, but when I try to run it crashes or simply doesn't acknowledge the plug-ins existence.

  • Sad to see Construct 2 moving away from executables to more of a web focus.

    Has that been confirmed? I haven't kept up on everything going on with it, but if that's true that's a program killer. I can see it in addition to exe's, but web-only? I'd hate to have to switch back to MMF2, because, well, MMF2's event system sucks, but web-only would make me go bye-bye. I'd gladly pay for it if it's an advanced continuation of the original Construct but I don't know about the web-based thing. The whole concept with the original is just too good to throw away and go into a different direction now.

  • Partial file saves for collaboration has my mouth watering... niiiiiice.

    Strange though, I can't seem to get a sprite into the layout. I'm crossing my fingers that the image editor won't be stripped down when the final comes out someday.