MPPlantOfficial's Forum Posts

  • Hey guys. I tried building my first game today and got the:

    "404: Intel XDK can't find your app Do you have index.html in your source directory?"

    Any solutions to this?

  • Oh sorry. This thread is resolved. I accessed Twitter thru Browser instead. Works like a charm.

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  • Just how much slower does is the game if I use more than 8 points on my hitboxes?

    I've seen pixel-perfect collisions in other game engines without slowdowns.

    Don't get me wrong; I have no problems with using a standard square hitbox for my character (afterall, Mario speed runs would be very difficult if collision were pixel-perfect) but it's also nice to have the option.

  • Great content!

    Speech impediment? I didn't notice anything.

  • Then on Construct's side nothing is wrong. Your Firewall is not blocking.

    Remains some IT questions. Like, is the PC part of a home group. Is network discovery enabled ?

    First group I tested it on was private.

    The one I'm using right now is public.

    Network discovery is enabled for both so I don't know what's wrong.

  • Hey guys I tried it again on a different network and it's still not working.

    It must be a PC problem. Any suggestions?

  • First Question.

    The preview on the PC, what is the adres in the adresbar ?

    It's

    XXX.X.X.X:50000

    Xs representing numbers in there of course. It's my IP.

    I used the 50000-50100 range. I even tried enable it for public yet it still displays the blank

  • Admod works on Apple,

    IAP works on apple

    selling the app works on apple

    As for what works best for you and your apps in 2016-2017

    that is really all up to you.

    I use all 3 myself.

    Paid versions of the exact same app

    Free version with IAP and Admob

    Most of the time I just use IAP to disable ads in the game so they don't have to install the paid version.

    Great! Thanks!

    I guess the whole "Admob not working on iOS" problem was with Intel's version in between Jan 2016 and May 2016 all along.

    ; )

  • Another 24 hours have passed!

    Anyone know the answer yet? >; )

    My research so far:

    "Use Intel XDK build 2866 to build for iOS with Admob."

    "The latest version of Intel XDK works now. " Latest as of May 29, 16

    ^ Both are untested.

  • Hey guys. I wanted to test my game so I did everything written here:

    https://www.scirra.com/tutorials/247/ho ... al-network

    Now I first attempted this with one of those PORTABLE POCKET WI-FI devices, in fact I'm using one right now since I don't own a bulky paid monthly Wi-fi.

    It wasn't working on my Samsung S5. At first I thought it was a device problem(maybe the pocket wi-fi isn't powerful enough), so I went ahead and connected the device to my PC Via USB CABLE and it still wasn't working.

    I tried separate browsers on my phone, the default browser displayed a simple "Webpage not available" text and the Chrome displayed a blank white screen.

    What am I doing wrong?

  • > Hey guys. Is it working on iOS too? I heard it only works for iOS on Intel XDK release 2866. Is this true?

    >

    Works in last XDK update. IOS, Android and Windows Phone.

    Great. Will be trying that out.

  • ALL RIGHT!!! It's been more than 24 hours since the last bump!

    Let's give this one a bump again and see if anyone knows the answer.

    My research so far: "Use Intel XDK build 2866 to build for iOS with Admob."

  • Hey guys. I'm struggling to get my Twitter feature to work.

    I set my actions to "show buttons" but they only seem to appear when I have a cover (manual twitter button).

    "Show button" doesn't show anything. I'm only testing it offline right now but will the actual buttons appear when I test this over a build?

    Any example Capx files?

  • Hey guys. Is it working on iOS too? I heard it only works for iOS on Intel XDK release 2866. Is this true?

  • Yep. I'm going for option 1 as well