MPPlantOfficial's Forum Posts

  • - This seems like it will make creating custom behaviors and plugins more difficult? Maybe I'm wrong there.

    - Will Chrome be able to manage huge projects with a huge amount of assets? (500mb+)

    +1

    Also your game "Protoshift" in your signature says "Protoshit" Was that intentional?

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    > > Will Construct 2 licenses still be for sale after the release of Construct 3?

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    > >

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    > The ultimate question. I just hope C2 will be supported forever.

    >

    Imagine that they say something like this:

    Tom

    "C2 will become open source and will be maintained by users".

    Honestly I don't know what to make of that. I've been here less than a year and the only thing I can think of is Rojo and Rex are geniuses and if they continue to contribute as much as they already have

    Buy once.

    Sorry I just had to comment that the dolls on your Website look gorgeous.

    The one on the upper right looks like it has a pull string like Woody from Toy Story?

  • Will Construct 2 licenses still be for sale after the release of Construct 3?

    The ultimate question. I just hope C2 will be supported forever.

    Buy once.

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  • Take out the set deathcount = 0 and create separate event:

    If deathcount > 6 | set deathcount to 0

    If it still doesn't work then it's probably Admob's inability to display TEST Ads. You might have to release Non-Test ad version. Just make sure you don't accidentally press it.

  • That makes my character look up and down and hes being rotated. I just want him to look left and right.

    If the mouse is on left side he should be mirrored and right side normal.

    If you played Starbound, the same way.

    Then simply change the character animation [or width to negative] depending on the x coordinates of your mouse and sprite.

    mouse.x > sprite.x | sprite faces right [or set width to default width]

    mouse.x < sprite.x | sprite faces left [or set width to negative default width]

  • I suck at art too. Maybe look for opensource art like in Opengameart.org then try to backwards engineer how people create their tiles.

  • You can save a tile map configuration using the tilemap's 'TilesJSON' expression. You can store it as a string - if I need multiple tilemaps for multiple levels I'll usually use a Dictionary with keys named for each level, and the value set to the TilesJSON for that level.

    I found the download as json action but now how do I save multiple levels?

    I'm thinking have all maps in my MAIN MENU layout, save all tilemaps as json then delete all. So the next time a user starts the game the tilemaps will be deleted and accessed from webstorage.

    Is this the correct usage? Could someone modify the capx?

  • Darkest Dungeon.

    Turn-based, Roguelike, Permadeath. Super fun.

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  • That looks fkng amazing.

  • I was actually creating resources for a game that way when I saw they were running a Game Jam that required only hand-drawn images.

    I'm still waiting for the next big jam where I can apply the stuff I drew.

  • You mean like Anchoring?

    I don't know if you can Anchor a whole layer but you can apply it to individual sprites. Look in behaviors.

    EDIT: I forgot you can also apply it to Families so that can make the job way easier for you