We understand that graphics should be created as vector graphics, that they're supposed to be sized in multiples of eight, and that we will probably end up with two sets of graphics (a set for high-resolution browsers and a 'one size fits all' set of images for everything else). Some have suggested that the one size fits all sprites should be 64 x 64 pixels, but this seems *really* tiny.
I've been asking this same question for years now. I read this on Tigsource before I even started looking for game making software options but have not come up with a clear answer. The general here is C2 is designed to accommodate images of all sizes so this power of two rule shouldn't apply.
Someone please correct me if I'm wrong.
Is this power of two thing a myth or was this really a requirement back in the day?
From what I can tell this might be true during the SNES era.