moymoymoy's Forum Posts

  • I read somewhere that nothing really changes with the OR. Facebook just bought the project etc but everything else will remain the same. There wont be FB adds and it will still be made/designed as always planned. But that depends on how valid the word of the OR creator is

  • Im not too sure i can help with the first part so sorry for that but with your very long level - you can use just 1 long image as a background if you wanted

    In a game im working on, i have a level that is 7680 x 1024. Thats pretty long so im sure you can do the same!

    Sorry i cant help too much with the other part though, as far as im aware, you'll just have to add the collision points. I'll be interested to see if theres an answer to your problem though.

  • eli0s

    The first event there has 2 conditions - 1 to check if the player is in a circle which makes the snake aware of the player, 2 to check if the player is NOT the circle that makes the snake block the player. So it is two collision circles, a smaller one inside a larger one. Depending on if the player is overlapping 0, 1, or 2 of the circles will then run 1 of 3 animations.

    I managed to get it working though, thanks very much all

  • Ahh that makes sense. Which event are you suggesting i add that too? Or do you mean a whole new event?

  • https://www.dropbox.com/s/qenjzyemrjfjojg/code.png

    Here is the only part in the whole event sheet where the snake is called.

    Appreciate the help

  • Im not sure you'll insta make money on games. I would suggest releasing some for free to build a reputation before starting to charge for games. And if/when you get to a point you want to charge for your games, dont put them too expensive

  • ... even though the animation loop is set to "no" on the animation window.

    Hi all

    Basically, Im using an invisible circle as a collision detection in which when activated, a snake will rise up to block your path. The detection works but the animation loops which means you can just get past the snake. This is even though the loop is set to "no" in the animation window as stated above.

    Any suggestions?

    Many thanks,

    moymoymoy

  • That is correct yeah.

    The animation side of things is now working, just have to get the collision thing working. Im sure the events are correct but i'll mess around with it for a bit and see what i can come up with.

    Thank you both very much for your guidance :)

  • Just quickly:

    This "2. Attack animation On finished > Player set anim idle "

    Would that be a seperate event or a subevent for the attack animation on keypress event?

  • Okay so ive taken what youve said into account and this is what i have:

    ____________________

    Event: Keyboard, Shift Pressed. Action: Player, Set animation to attack

    Event: Player, Collision with Dummy. Action: Dummy, subtract 1 from DummyHealth

    Event: Dummy, DummyHealth </=0. Action: Dummy, Destroy

    ____________________

    My problems now are that:

    • I dont even need the attack animation to run, i can just pass the dummy and it loses health
    • When the attack animation does run, it doesnt return to Idle

    I KNOW ive gone wrong somewhere but still learning C2 so please bare with me.

    I appreciate your time and effort with this :)

  • I find it impossible to do anything constructive whilst listening to music unless its on without my knowing if that makes sense. I just cant concentrate otherwise :(

    I like to get down with my badself and bust out some superior boogie moves.

  • Hahaha this is such a great idea. I wont be participating in this one but its great to see what some people can do!

    I'll keep an eye out for future competitions ;)

  • Good afternoon all,

    Hate to bug people but this has been hassling me for couple hours now and i cant for the life of me figure this out.

    Ive made a dummy sprite to test the Jungle Platform melee attack on but i cant seem to get the animation to run correctly.

    Just as a test im trying to get it so when a certain key, in this case left shift, is pressed, the attack animation runs and if it collides with the dummy then the dummy will lose "1" from its DummyHealth variable.

    Any suggestions?

    A few more problems like this to work around and then i should be close to releasing my first C2 game! Such excite!

    Thanks in advance :)

  • Wow ok so i totally did this on the wrong forum so time to make up for it :D

    Hi! Im luke, but please call me moy :)

    Bought a C2 license a short while ago and am thoroughly enjoying the software.

    My dream is to one day work on the remake of FFVII as i believe that is the best game ever made and to ever be made :D

    I'll be popping onto these forums from time to time and look forward to sharing my experiences/knowledge and meeting new people :)

    Happy gaming all!

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  • Thanks a lot for your suggestions guys, much appreciated :)

    Im familiar with arrays in terms of C++ and OOP and with a quick scan of a couple of the array tutorials, i think i could pick it up. I like Beaverlicious's idea of variables as well however.

    I think what i'll do is give both ways a go and see what i feel comfortable doing :)

    If i knew how to upvote all your comments/suggestions i would do so xD