Okay so ive taken what youve said into account and this is what i have:
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Event: Keyboard, Shift Pressed. Action: Player, Set animation to attack
Event: Player, Collision with Dummy. Action: Dummy, subtract 1 from DummyHealth
Event: Dummy, DummyHealth </=0. Action: Dummy, Destroy
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My problems now are that:
- I dont even need the attack animation to run, i can just pass the dummy and it loses health
- When the attack animation does run, it doesnt return to Idle
I KNOW ive gone wrong somewhere but still learning C2 so please bare with me.
I appreciate your time and effort with this :)