moymoymoy's Forum Posts

  • Good luck!

  • Okay so the events you need to look at are:

    • Event 38 and its sub event
    • Event 56

    Check them out and let me know if they make sense

    [attachment=0:2mnckebi][/attachment:2mnckebi]

  • I GOT IT, WILL UPLOAD CAPX NOW

  • Okay i'll have a look at it but ive not dealt with touch controls before so bare with me

    Update however: crash sound plays once when crashing.... so far

  • Update: got the sound working on W key pressed, just checking out the crash one ^_^

  • i'll check out the capx and try it out myself with my own sound clip, gimme a few mins

    edit: nvm, youre sounds are in there, i'll try with those then

  • I think i may be able to help with audio questions:

    Question 1 answer:

    Add keyboard input to your layer then in the event sheet:

    On key pressed > play (under "General" and set to not looping)

    That should work fine. I just tried it in a game of mine and it worked fine

    Question 2 answer:

    Similar to the last answer but when the bike crashes then play the sound. Add an event like:

    Bike crashed > play (under "General" and set to not looping)

    Again i just tried this and it worked fine. Let us know how you get on and sorry i cant help with the first two

  • Hi there, just wanted to chime in with my 2pence

    Im more of an educatee than an educator (right now) but C2 is becoming more widely used on my course, a BA (Hons) Design for Games. The course leaders and lecturers are increasingly encouraging its use and are even now taking tutorials and using the software themselves to help those who do wish to use C2, which i think is great!

    C2 is available on the computers where i study but as far as im aware its just the free license, not to depreciate its value, but its available on every PC in the Design for Games classrooms. From a students perspective, i would think some kind of Education License would be extremely beneficial but im afraid i can only speak my opinion of my institutes perspective.

    Even as Mr E Bear suggested, i think promotion material around colleges and universities is a very good idea that would benefit the developers and those wanting to get into the game industry (such as myself). I feel C2 is a very good to bridge the gap between proffesional game studios and outright beginners

  • Update: PROBLEM APPEARS TO BE SOLVED

    Not sure how but this seems to of fixed it: [attachment=0:12d0ntmt][/attachment:12d0ntmt]

    Basically i added a completely different edge marker for the right hand side, and added a seperate sub event for the variable changes on collision detection.

    Thankyou all so much for your input and help with this issue

  • Hahahaha that got me a funny result. I did exactly as you have in the capx file and 2 new problems occured:

    1) my main character falls through platforms

    2) the "Forest Cow" bounced off the right marker but went straight through the left and falling to his death

    I very much appreciate your input here btw, if i could buy you a drink or snack of your choosing as a thanks then i would.

  • Its worth noting that firstly a) holy hell this screen recording software is laggy, b) when the enemy hits the right marker it DOES flip for one frame then continues off the side of the platform, c) i have a second enemy using the same events but with its own variable and it works fine.

    Here is the video, sorry for the quality

    http://youtu.be/BpZYEwIaRo0

  • I'll provide a video of what actually happens (if youtube embedding is allowed on here). Gimme a couple mins .

    Thanks for the help!

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  • Appreciate the response but unfortunately this didnt work

    Thanks anyway!

  • Good afternoon all,

    Here is my problem: I have an enemy walking across a platform, when it hits the edge marker, it turns round and walks back and vise versa. However, when i place enemy #2 on that same platform with the same events/actions (except tailored to enemy #2) - it acknowledges the collision is it briefly flips round but then flips back to its original path and moves through the edge marker.

    This is seriously baffling me as 1 enemy works fine, but im having trouble getting this 2nd to stay on >.<

    Here is 2 images, one of the event sheet and 1 of the layout.

    http://www.dropbox.com/s/zb61imhz7u1u6av/screen1.png

    http://www.dropbox.com/s/5wo3c2634swar2x/screen.png

    Hope someone can help

    Many thanks,

    moymoymoy

  • No problem

    I dont think having too many polygon points is too much of an issue. Im in the process of making in game in which my platforms have 37 polygon points and about 10-15 instances of these platforms in each level. The game runs smooth with no problems It could be based on the power of the pc or something else entirely but you should try multiple polygon points and see how it goes!

    Be sure to let us know