if you saw the image on the link you can know that I am trying to make the box fall on 270 or 90 or 180 degree when he falls on the ground , but somehow when I added the rotate behavior and tried what you said it interfered with my the jump angle and my box no longer fall with those degrees on the ground??
yeah androidpro I tried it and the box rejump like I want it but their is a problem in the rotation it doesn't rotate as the first jump??
ask your question in" how do I "forum.
here is the link to my event sheet:
drive.google.com/file/d/0B2_3fSAI6FsAbXcyMVBoOXJUdXc/view?usp=docslist_api
whenever I use the "on key down" the box keep rotating on the ground when he finish his first jump and doesn't rejump??? ,please help.
let say when I press SPACE my box jumps and fall to the ground, what I want:: if I keep pressing(without releasing it) space he jumps and when he lands he rejump and so on until I release SPACE he stops jumping??
Hey guys,
I have a box that jumps whenever I press a key, I want to keep him jumping if the key is not released, any ideas? please help.
Thanks for the help I finally made it!!!
Well let say that I have a box that is moving on the ground I want to make particles that move with the box while in collision with ground but when I jump the box rotates and when it falls the particles are no longer on the ground since it follow the angle that is the problem with pin?
I want to make particles visible whenever there is collision between two objects, one of the objects is moving and changes the angle so the pin thing doesn't seem to work, any ideas? Please help.
Thank you so much for you help, that was exactly what I'm looking for, thanks again !!
Please help guys??
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Any ideas??
Yeah precisely, I always want him to land in 90 or 180 or 270 degree but he has to rotate at least 90 degrees?
my box lands in 45 degree other time in 60 degree and I want him to land like a real life box not like this.