morgandood's Forum Posts

  • 9 posts
  • Thank you very much! I have succeeded in bringing my Edge fps down to 24, which helps prove my hypothesis, but I just don't know why my GPU is limiting me like this. Only 4% CPU utilization and <1% GPU utilization, and I cannot for the life of me figure out why I am stuck at 24fps. When it ran at 60 on my laptop.

  • Additional information: I was going over the differences between Edge and Chrome and I noticed that Edge isn't using my GPU and Chrome is, however I cannot figure out why my GPU is limiting me to 24fps, I've gone into the settings and set a cap at 60fps. I am slightly relieved at the thought of other people not having these issues, but I would like to be able to test my games at 60fps. But nothing I've done has been able to move the frame rate limit above 24fps. Currently running an nVidia Geforce RTX 2060 Super 8gb.

  • A little back story, I've been using Construct for awhile on my laptop, recently my laptop made its departure from this world. So I moved all my work over to my desktop, "shouldn't be a problem" I thought to myself, my desktop is far more powerful than my laptop and my laptop was maintaining 60fps on my games. Once on my desktop i noticed my games were running slower, so I opened up the debug, and sure enough, I was at 24fps, but my CPU and GPU usage are REALLY low, so I don't think its lag. And when I open it on Edge instead of Chrome or nw.js it darts up to 60fps, but its CPU usage jumps to 10x what it was using on Chrome and nw.js. I upgraded my GPU anyway thinking maybe it would solve the issue. But it hasn't, so I am wondering if anyone else has encountered similar issues? or can think of any fixes?

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  • Oh thank you! That sounds like it will work perfectly, alternatively I was going to save the parent variables to an array, but it seems more intensive than simply doing what you said. (since its a small repeating process 0-4 times)

  • I think that'll work in spite of the scale I am doing it on, I just can't figure out how to make that reference in the set instance variable window

  • Right, that's not the issue though, its bringing the variables from the other instance. if I go "Create object, ObjectA" then "Set instance variable ObjectA, Variable1= ObjectA.Variable1" it thinks I am referring to the object I just created, instead of the preexisting one when setting the new variable

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  • I am trying to clone multiple instances of the same object, (each with unique instance variables that need to be maintained) The trouble is with "create new object" or "spawn object" it puts all the instance variables to the defaults. And due to picking behaviors it is difficult to associate the new object with its parent, to inherit its variables. Any help would be appreciated.

  • Maybe it's just my site then, because when I follow the instructions I just end up making an iframe of my site.

  • I'm not all that great with this, but I was hoping if someone could go over how to host my games from my site, I can embed the game from the arcade no problem, but that involves uploading my games here, and most of them will upload oddly to the arcade, and it limits me in some ways.

    If anyone could give me step by step instructions that would be incredible. ;^;

  • 9 posts