Mord's Forum Posts

  • Thanks a lot! I appreciate it! I'll give it a look through and let you know what I thought!

  • I am making a Tower Defence game for my school homework, and I wanted to create a menu that can upgrade the towers. The menu works fine, however I don't seem to be able to actually affect anything and i'm unsure why. When I click on an upgrade, the cash goes down but doesn't seem to actually do anything.

    Here's a screenshot of the Event Sheets:

    And here's a link to the actual capx file: tinyurl.com/hk5b9x9

    Thanks a lot! I appreciate all the help!

  • Thanks a lot!!! I'll see if that works. The problem is more that the turret only attacks once, instead of continuously - and I don't understand why it won't fire again

  • So I managed to fix number 2, that was just a mistake on my own part in the event sheet.... however i'm still stumped as to the other two.

    In addition, I tried to create a pause button, like this tutorial shows (http://tinyurl.com/z8mol64) and yet it doesn't seem to work with the "unpausing" - I can only manage to pause the game.

    What am I doing wrong?

  • I created a Turret Defence game for my homework assignment, and I finally got it to work (with some great help from the users here!) however now that I wanted to add some depth to the game by adding more turret types as well as upgrades - things have started to mess up.

    1) The turret only fires once instead of firing at all targets. No idea why...

    2) whenever I try to create the second type of turret (by clicking on it's image on the "menu") it just creates the first type of turret, and not the one that I want. Not sure why, since the event sheets doesn't mention anything in that section.

    3) And finally, for some reason, the actual upgrades don't seem to work as well and i'm not sure why. (Right click on an existing turret and it'll open the upgrade menu)

    I'd love for some clarification on where I went wrong, and how I can fix this. Thanks a lot!!!

    Capx file: tinyurl.com/hk5b9x9

  • 99Instances2Go

    Hahaha, thanks a lot! So I wanted to add some extra content and add more towers as well as enemies, is there any way to create a "menue" of sorts that I can then open up with a button and choose which towers to add? or should I just make a sidebar and be done with it?

    What about upgrading the towers? is there a way to make them clickable and then they open up a menue with an upgrade menue for say, speed, strength or whatever else?

  • Thanks! I feel really stupid now

  • Hey!

    I'm currently learning Computer Game Design through my University and one of the courses that i'm taking is teaching us Construct 2! I'm really loving this program and it's truly amazing what it can do! I hope to learn more about this awesome program and see what I can come up with

  • So I figured out what the issue was <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    I forgot to give them an "acquire path" command, and only gave them the "move along path" command. So whenever they spawned, they just never really had somewhere to move... now I feel kinda stupid...

    Anyways, the major issue I have now, is that the turrets don't seem to be aiming well and while they do fire at the enemies - they aren't facing the right angle. In addition, they don't seem to be able to acquire the target properly and seem to have issues firing when there's more then just the one target....

    Do you have any idea how I can fix this?

    Updated File: tinyurl.com/hk5b9x9

  • Thanks a lot! I'll try it out now and update you as it goes!

  • Hi!

    I'm making a Tower Defence game for my homework, and i'm following this (http://tinyurl.com/zv9jnt6) tutorial to learn the basics. However, the difference is that I want to make the enemies use pathfinding instead of just direct movement.

    However, the problem is that my enemy sprites don't seem to spawn at the right place and neither do they move when I created a different event command to test out their movements. Can anyone help me? Thanks a lot!!!

    Construct File: tinyurl.com/hk5b9x9

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  • Wow... i'm loving where all this went! Thanks a lot for all your amazing work!

  • Thanks a lot! I really appreciate all the help that you've given me! I'll be sure to let you know what he thinks of it!

  • https://drive.google.com/open?id=0B0lqVR-ryWBQSDF2MHFycVBnY1E updated capx i added 2 mini-guns left click shoots big gun right click pressed shoots the mini-guns. happy Mayham

    Thanks a lot! The thing is, I only have the free version of it at the moment, as i'm still a student and learning how to use the program. So i'm not sure that I can use all the events that you used.

    when i said shells, i meant empty shells(the ones that are left over from a handgun after you shoot someone and the coroner comes to your house cause they found a bullet shell that you purchased from store ....lol ... to much info), not the filled rocket type of shells. however that part is covered in my capx, the bullets spawn and move on cannon or turret position to their own angle. so im guessing it should fix your issues with shells also.

    Yeah, I hear ya

  • I meant the bullets <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    Here's a link to the new and updated one: drive.google.com/open ... ll4c3ZEdG8

    EDIT: also, yeah they do use shells... en.wikipedia.org/wiki/Shell_(projectile)