moonsunglee's Forum Posts

  • 7 posts
  • thanks Po10c!, I will definately try that out. that's exactly the information I wanted to see!!

    A0Nasser, I will take a look at it. thanks for the feedback.

  • hi all,

    this is my first playable prototype. it's a infinite running with a teleport ability. the only control is clicking(touch) on the screen to teleport the main character, once you're in the air, gravity kicks in.

    I need your opinions/suggestions on my event sheet. I'm not sure I'm doing this in the most efficient way.

    touch(enabled mouse click) feedback is very slow. I wonder if this is normal.

    you can play the alpha version at: http://moonsunglee.cafe24.com/temp/URST/

    capx file: https://www.dropbox.com/s/ct8juxrwjoskp ... .capx?dl=0

    I used rex_pin2imagepoint plugin:

    http://c2rexplugins.weebly.com/rex_pin2imagepoint.html

    Thank you all in advance.

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  • wow thanks korbaach!

    I'll try this one out.

  • Hi,

    I created a character with platform behavior and the character has arms with guns aiming mouse position.

    to attach arms to the body, I used "every tick" and as an action, set position to body object's image point.

    it works fine until the character is in the air and while falling, arms falls a bit slower, with a little lag/delay.

    is there another way to attach body parts? I can't use Pin behavior because it doesn't use image point(arm attach point is constantly moving due to running body animation)

    thank you in advance!!

  • thank you Unnatural20! , your example worked perfectly! current speed affecting jump length is beautifully done.

    thank you A0Nasser and sgn15 also.

  • Hi, I want to create a platformer game. At first, I used Platformer behavior but I found that when character is jumping, I can freely change its direction mid-air, or if i release arrow key during jump, character stops moving sideways and drops straight down, which is very unrealistic.

    I want to disable control input during mid-air and also keep the momentum until it lands.(something like prince of persia, another world, etc.)

    I tried "start/stop ignoring input" actions, wasn't successful.

    please help me, thank you!!

  • Hi, first time posting here.

    I'm creating kind of a rhythm game. but it's not synced to any music so i'd like to use every x second condition

    what i want to do is:

    1. create an array that stores series of values(i.e. red, blue, red, red, blue, red, blue, blue...)

    2. every x second, take an array data

    3. create an object(with a bullet behavior) according to the array data

    so that every x second, a proper object shows up and moves across the screen in the order of array data.

    i'm thinking that using "every x second" as a main condition and pulling out array data in turn as main action, then as a sub condition, according to the array data and create object as sub action...

    am i approaching correctly?

    hope i'm explaining myself clear..

    thank you in advance!!

  • 7 posts