MoonMonky's Forum Posts

  • Hi MoonMonky,

    feel lucky that I read this because you didn't tagged me and I'm not always checking forum posts.

    I just made a quick test-sign with my signing method and it worked.

    Unfortunately, the signing method kinda evolved since this message with the help of a real developer. And even if some files are still used, NWsign.sh for example is not used anymore. I'll try to find some time to retrace what has changed in the process.

    cheers,

    M

    Hi ACCES-Mathieu!

    Wao, I thought that a quote was enough for a notification!

    I thought that the process must be evolved as Nw.js continue to update.

    If you want to explain how to do it would be amazing!

    I can't find anyone on web who explain how to sign a Nw.Js exported file clearly.

    I can offer you a coffee via Paypal if you'd like, just pm me ;)

    Cheers

  • Guys, I thought I'd share with you the best signing and notarizing method for MacOS, since it's now the only way to distribute your apps on Mac.

    I found it right here https://github.com/nwjs/nw.js/issues/7117#issuecomment-581738908.

    You have to create a NWsign.sh file that contains this code :

    You just have to change the two first const

    1. with your app's path

    2. with the Developer ID Application of your developer.apple.com account. (you have to have this certificate installed in your mac keychain.)

    Then create another file :

    Place it in the same folder and name it "neededToRun.entitlements"

    Once it's ready, go in the terminal and launch the NWsign.sh command.

    And VOILÀ your app is now signed and ready to notarize.

    If you need further help (on notarization for example), feel free to ask.

    Cheers guys !

    Hi Mathieu!

    Thank you for sharing this process with everybody! I found it really useful since look like a lot of Nw.Js exported files must be signed. Not just the .app itself.

    I'm trying to run the "NWsign.sh" on terminal but every time I try I get "command not found".

    Do you know if right now something is changed in the whole process?

    Maybe it's just a personal error, btw after tons of trials I can't find where it could be.

    Thank you for your collaboration in any case.

    Cheers

  • steam overlay works on 8bitboy game. this game made with construct2.

    https://store.steampowered.com/app/296910/8BitBoy/

    The NW version of the game

    node-webkit v0.9.2

    node.js v0.11.9

    Chromium 32.0.1700.107

    yes very old version (year 2012)

    it doesn't work on any of the new versions.

    Thank you for your clarification.

    I hope once NwJs could fix this problem.

  • > Hi there,

    >

    > What about Steam Overlay Feature on Mac exports?

    > I can't manage to get it work correctly.

    If none of the mentioned methods work, I can't really help. I have no experience with MacOSX and NWjs support for their latest OS architecture is still experimental at best.

    Thank you for clarification!

    I will live with this problem while NWjs will fix this with future updates.

  • Hi there,

    What about Steam Overlay Feature on Mac exports?

    I can't manage to get it work correctly.

  • Hi there,

    What about Steam Overlay Feature on Mac exports?

    I can't manage to get it work correctly.

  • The post is going down on the forum. Up!

  • Hi guys!

    I checked for all the forums posts about the topic argument but I didn't found an answer about that and I can't manage to get it works.

    Is it possible to show Steam Overlay on Mac exports or not?

    If yes, how to manage it?

    Thank you guys!

    Tagged:

  • Hy guys. It ends up was just my mistake in setting the root content folder.

    Post can be closed.

    Thanks to Eren in trying to help me!

  • > Put the STEAM_APPID.txt file inside "Contents/Resources/

    put STEAM_APPID.txt inside "/Contents/Resources/app.nw/"

    Thank you Eren! I just tried it but no change.

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  • Hi guys!

    I spent many hours in trying to understand where the problem could be with no result.

    I need to export my game via Nw.js on desktop Mac and Windows. I'm trying to upload the mac version to see if Greenworks Plugin works as expected (achievements and Overlay).

    The problem is that I can't start any of the build I Upload on Steamworks that giving me the error in title (Invalid App Configuration).

    I followed the installation guide of the plugin.

    So --> I have Latest Greenworks plugin installed (v0.52) --> Use the V.52 of Nw.Js while exporting --> put the file listed in installation guide (steam_api.dll, libsteam_api.dylib, libsdkencryptedappticket.dylib) inside "Contents/Resources/App.Nw" --> Put the STEAM_APPID.txt file inside "Contents/Resources/" --> Build uploaded on Steamworks --> test via Steam and failed to start as stated in title.

    Maybe am I missing to insert some other Steam SDK file somewhere?

    Can someone help me or link to a complete guide?

    Thank you to everyone and sorry for my terrible English!

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  • Hi guys!

    I love this forum is so active so I'll continue to stress the community :)

    I would like to use a custom font and I created two .ttf files one called "hithere-regular.ttf"

    and the other one "hithere-bold.ttf". But how to use both in the same text object?

    I know how to develop in html and I know that bbcode is supported by the text object in Construct.

    But I can't figure it out how to let the text object read two different font (regular and bold) together. Bbcode simply doesn't work.

    Thank you all guys and sorry for terrible english!

    Federico

  • It may be this bug:

    https://github.com/Scirra/Construct-3-bugs/issues/4521

    Try to close and reopen the project after you add the ease.

    Yes! It is that one!

    Thank you Dop!

    Topic can be closed.

  • Hi guys!

    I'm trying to use custom ease but it look like when I try to use them ease it simply doesn't take count of the modifications I apply on the curve.

    Construct it's stuck on a curve that I created some time ago and I can't apply new editing on the curve.

    I tried to re-create other curves but whenever I try to use them it always use the apply the wrong curve I created once.

    Maybe I'm missing something or it could just be a bug?

    Thank you all guys and have a nice weekend!

    Federico

    MoonMonky