mollaq's Forum Posts

  • gonzdevour I don't have this "order problem" because I have only 1 item!

    I can make some try and then I'll say to you the result....

  • gonzdevour I know why your localprice never work!

    I had the same issue and after several headache I found the solution!

    simply you need to put this events:

    "on product fetch complete > update product list"

    you must update products list to be able to take the varius products's proprerties (such as price, name, description ecc...)

    on the step 3 you have put "is store available" on your condition (after on buy button is clicked).... I am convinced that this event is the cause of all problems, Try to remove this (is store available) and re-send the game to apple.

    I prefer to use "on purchase product" with no preview because with preview when the player click on the button will show an alert on the phone with the description of the IAP (the description that you have put on itunes connect) but apple show one alert too with the same informations so you will have 2 alert with the same information.

  • TheWyrm

    I don't use "is store available" event I think this can be the cause of the problems.

    I write here my event for the IAP (with CocoonJs opensource plugin):

    on start of layout (where my iap button is) > fetch products from store (and I put the IDname of my product)

    on product fetch complete > update product list (because I need to take the "localizedPrice" of my product)

    on touched buy button > purchase product (and the IDname of my product)

    on purchase completed > set the variable buymyproduct = 1 and set the variable purchaseerror =0

    on purchase failed > set the variable purchaseerror =1

    then I check my variables and I unlock all levels if bymyproduct is 1 or show error message if purchaseerror is 1

    thats all

    this way my game was published on the applestore and my iAP works fine.

    I hope I was helpful

  • Great NEWS Constructor

    My game Mr. Dot was published on the appstore 10 days ago and until now was downloaded 50.000 times!!!!

    Was 1st on the Mauritius Island appstore (on the all games chart)

    and on the Russia, Germany, Switzerland and Austria it is on the best game chart!

    Thanks all, Thanks Scirra.

  • vittoraboy thanks again

    yes I'm Italian (my english betray me) and you?

    do you think that on ipad 2 there are good performance? great I only test my game on ipad3 and higher, good news!

  • Thanks vittoraboy

    on what kind of ipad you tried (3, 4, air ecc..)

    iceangel there are many levels very hard! by the way there are many tricks and secret way to go to the win!

  • Thanks iceangel

    like all games the first levels are easy.......only to teach the player how to play

    what level did you get?

  • Hi impe83

    thanks!

    I worked on this game 1 years (but only in free time, 1 hour a day and so on) and solo!

  • I used that branch of the plugin and my restore purchase work well.

  • I use the open source plugin but not the master plugin I had downloaded the "restore purchase" plugin

    Fortunately in my game all IAP works (consumable and non) and the restore purchase work too.

  • silverfox russpuppy

    I try yesterday to restore my purchase and it work on my game

  • many thanks to all

    I plan to publish Mr. Dot also for Android

    Wisdoms unfortunately now I don't think to publish a demo for PC....maybe in the future I can publish it on Win8 store

  • Hi all constructor!

    Finally I have my first game made with construct 2 published on the Apple Store.

    It is a one tap retro style graphic game, it is avaible for iPhone iPad and iPod touch.

    Here the link:

    https://itunes.apple.com/WebObjects/MZS ... 45104&mt=8

    Give me your advice!

    Thanks to all

  • Great News! All IAP issue are solved by Ludei!

    Yesterday my game was accepted by Apple and now is on the store

    Here the link:

    https://itunes.apple.com/WebObjects/MZS ... 45104&mt=8

    I try tu buy some items and all IAP works fine (both consumable and non consumable)

    Thanks all

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  • Great! I hope the issue will fixed soon...because I think in 3 - 4 days my game will be reviewed by Apple.