Mogster's Forum Posts

  • Sir's I thank you very much seems like the "bound to layout" was the issue.

    Xeed, Nimtrix thanks a bunch.

    Solved.

  • You can see by the flames mainly how they get offset from their positions.

    <img src="http://i.imgur.com/KPGhF.png" border="0" />

    <img src="http://i.imgur.com/EIVmH.png" border="0" />

    <img src="http://i.imgur.com/7furX.png" border="0" />

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  • no behaviours on the attached objects at all accept that they change frame number when a key is pressed.

    In CC I used the same thing but had all my attached objects in a containers.

    atm I have no clue how that either. I can send a screen if you need to see whats happening.

  • Hey guys checked the forum a bit but couldn't find the solution.

    My main object has several objects attached to it via "set position to"

    Now the problem is when I push up against a solid and/or edge of the screen.

    problem is the attached objects get offset, in the position my main object is getting pushed into the solids.

    is their any way to reduce, or stop that?

  • Damnit, thats too easy.

  • Hey guys while I'm working on my game on construct classic, I thought id give construct2 a bash and I'm not dissipointed.

    now the only problem I have is I'm making a vertical shooter shmup.

    now I have the issue of How am I going to orientate my game?

    Atm i'm making it as a generel monitor game with the action going verticality, should I Make it horizontally instead? to orientate with handhelds? or is their another method I should be going about trying?

    First time doing this.

  • hmm no that didn't work either. they are all global objects etc, unless i need to do something specific with the included event?

  • Well I'm not too sure whats happening but this is my issue.

    i have a complex character, whose behaviors controls etc are all on a separate layout so i can simply add it to the layouts easily.

    Now, the controls etc work perfectly in any stage when I transition from the original sprites room. and to any other room their on out.

    BUT

    when I crate my character from a spawn in preview layout where i'm spawning the character rather than having it in the layout at start up, none of my functions from the characters event sheet seem to work.

    even though if i come from a previous layout it works fine with the spawn system, but not if i run straight with the preview using the spawn rather than transitioning.

    Hope i explained that relitivley ok.

  • thank you very much for helping a nub, ^^ solved my issue.

  • I have my players sprite working and all, as a group with multiple objects. not really the problem.

    Now i have objects that spawn over my players sprite. the objects order needs to be on top of my player sprite. In the editor I have the objects that spawns above my player sprite, even put on separate above the player sprite.

    But in game it keeps spawning behind the player sprite.

    Anyone got an idea? ^^

  • Construct is fucking a.

    Nuff said.

    what thomasmahler said but louder.

  • can always have showcase games made in construct etc ^^

  • linkman2004- yea those angles do work much better, thanks.

  • Well i have to say ive been working with construct for about 2 weeks now and am thrilled with it, since im an artist and have no clue about programming, ive tried other solutions but the ease of use and functionality gets 2 thumbs up from me, btw ill make my game announcement soon... just gotta love how speedy and user friendly it is.

  • hey guys thanks for the speedy replies rotation works great on both equations not knowing my left from right took me a while to implement it ^^! anyways it fully rotates fine now but doesnt stop at the

    red or blue angles.

    lerp(0,(45-210),(global('Healthplayer')/100))+210

    im using set angle to

    yea im a nub -_-.