mogey's Forum Posts

  • Ashley, you can probably email a few people at Valve. Gabe, Doug Lombardi, and steamworkszef@valvesoftware.com . Their website has employee emails so you can probably find a PR guy or something of that sorts.

  • So steam apparently now has software. Game Maker is already up there, would be great if we could see Construct 2 up there. I'm sure Valve are desperate at the moment for more software as well so it shouldn't be too hard to get accepted.

    store.steampowered.com/software

  • Heres an example. Left click to "cast" a spell. dl.dropbox.com/u/11232449/manacap.cap

  • Create a global variable called "mana". Set the value of that to 100, then make an always event that sets the value of a sprite to the value of global('mana'). You can then use a timer or some other mechanism for restoring mana over time. For this we will need to do some math. If you need to get 100 points in 120 seconds(2 minutes) then you need to divide 100 by 120. You end up with 0.83. So you set an event that every 120000 miliseconds, you add 0.83 to the global variable mana. Now when you want to cast a spell, just do a compare variable as one of the conditions. You want global('mana') to be greater than or equal too 100.

  • As the title says, how do I stop a car from bouncing on collision with another object?

  • Early in Construct 2 development, while most of us were starting to switch over from Classic, I remember talk about a DirectX or OpenGL exporter, will this ever happen?

  • Oh, yeah they were global, forgot about that. Also my .capx is a .caproj I was testing out the different features in C2, is there a way to bring it back to a single file? Also thanks for the fast responses and thanks for being active in the community. You guys are awesome!

    Also will there be a discount on licenses anytime soon? If not I'll still buy one but I'm still wondering ahead of time.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How do I reset the layout to its original state for when a player dies? I've tried the restart layout method but the objects that used to be in their places before I died aren't there anymore.

  • I have not read the tutorials yet, just jumping in since I've used construct classic alot beforehand. Thanks! Ill go take a look at them now.

  • I have animations and a platform behavior on my player sprite. However it does not rotate depending on what direction it is moving in, this option was in construct classic, how do I do this in C2?

  • I have a game with various different music files, I want a main loop to keep looping until about 6 minutes into the game, then I want another audio clip to play, and then I want it to go back to looping the loop. I am using Audiere.

  • Thanks! They seem to be working now.

    Also, any way to stop the car behavior from bouncing off of solid objects?

  • Pushing out has seemed to work the best, however, my characters don't seem to be using path finding when using the 'move to' event, if I use the "add waypoint at" event, then the characters would always have to go to the previous waypoint before moving to the last place that the player was at. Is there any way to make waypoints smoother, or use move to with pathfinding?

    Also, I am using the RTS behavior.

  • Yet another post, My zombies use the "move to" event to get to places, however when they go towards my player, they don't obey collisions. They are able to go through walls that are marked solid. They don't even collide with themselves.

  • Even when I do that, the zombie still has to go to the past waypoint before it chooses to create another at the player. Previous waypoints are not overwritten by new ones.