Pushing out has seemed to work the best, however, my characters don't seem to be using path finding when using the 'move to' event, if I use the "add waypoint at" event, then the characters would always have to go to the previous waypoint before moving to the last place that the player was at. Is there any way to make waypoints smoother, or use move to with pathfinding?
Also, I am using the RTS behavior.