I am stuck on creating a zombie AI, I used the RTS behavior and the LOS behavior,
Here is my current events,
+ System: Always (every tick)
+ Sprite4: On LOS to Player
-> Sprite4: Move to Player
+ Sprite4: [negated] On LOS to Player
+ System: Every 5000 milliseconds
-> Sprite4: Set angle to random(360)
I need to make the zombie follow the player if it can "see" the player and then attack it(decrease health).