mmarcati's Forum Posts

  • 11 posts
  • Yep!

  • Heeelp! :P

    Anyone?

  • Hi!

    I'm having some trouble getting my game to run from the web.

    I uploaded some games to the clay.io portal, and they work fine from there.

    But when I upload and try to run them from my own domain, they get stuck on loading forever. By trial and error, I found ou t that the cause of the problem are the music files. When I take them out of the game, it loads fine.

    Here's the address of one of them:

    marcelomarcati.com/crescerseguro/cacamoeda

    Anyone know what might be causing that?

    Thanks!

  • Ooo, great, haven't tried that one! Thanks again, Andemig!

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  • Thanks, Andemig! That was very helpful! I'll experiment with linking then, and see if it does the trick.

    Thanks again!

  • Hello!

    This may be a stupid question, but I've been banging my head on it for awhile now and can't get a solution:

    Anybody knows how I could get the absolute position of an object or an object's Image Point on canvas (you know, on the game screen, not the whole layout)?

    Thanks!

  • TELLES0808, thanks for the response, but that is what I'm trying to avoid . :) I don't wanto to work with a lot of layouts within the same project for organization reasons.

    That's what I need! :) But it's more complicated than I thought then. That means I can't just use the button on my Main Menu to link to another URL and that's that? What would happen if I did that without an iframe?

  • Hi there.

    I'm making a set of 4 games that are accessed through a common menu.

    Is there any way I can make each game a different project and load each project from the same main menu? Would I have to put links to the urls of each game in the menu buttons? Or is there a way to do it more integrated in the projects themselves?

    I'd like to avoid putting all 4 games in the same project because of the mess. Unless anybody has a good idea to organize a lot of layouts and event sheets within a project.

    Thanks!

  • Woops. Yes, it seems I uploaded a leaderboardless version by accident. Silly me. Correcting it right now... And there. Should work now.

    Thanks for checking out and bringing it to my attention, cklester!

  • Thanks, Austin. Yes, I got confused by the gravatar. And yes, when I ran the game incognito Clay.io did exactly what it was supposed to, so thanks again!

    Awsome tool, man! Thanks a lot and I hope to publish my games at Clay.io very soon!

    And here's a WIP with a little test of the leaderboards:

    Leaderboards test

  • Hi Austin!

    I just started using Clayio and I'm loving it! I really needed a simple leaderboards solution and all of a sudden I have freakin Steam! :D

    I1m having trouble with one issue: in the "Save Leaderboard Score" action, Construct won't let me leave the "Player Name" field empty. If I leave just the "" it posts the score with my Clayio login, it doesn't ask for a player name. Am I doing something wrong?

    One other thing (a little like what gammabeam is asking, but not quite): Do leaderboards work offline? If a game is played offline will Clayio save and display locar leaderboards? I'm guessing no, if so, do you plan to add this feature?

    EDIT:

    Woops, You just replied the first part of my question in the comments for the integration tutorial, thanks. But still, it just doesn't ask me for a player name at the time of the score posting. It automatically posts with my profle (not Clayio login, I was wrong, I think it's my Scirra profile). What am I missing?

  • 11 posts