Mk1's Forum Posts

  • 14 posts
  • I've finally got some free time to work on the plugin... Hope to fix that damn bug soon enough.

    Stay tuned!

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  • Thank you all for your support! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    There are only a few bugs to fix before an alpha release, one in particular is giving me headache and need some time to be understood and fixed.

    I'll keep you updated!

  • Hey there, i'm sorry for the wait but i'm really busy with my exams right now and i've very little time to work on the object, but i'm still working on it.

    Keep on hoping!

  • It is going!

    I've just done with the code cleaning stuff and I'm trying to finish coding rooms management that is still a bit buggy, then I think I'll release an alpha for early testing.

  • That would be great!

  • At the moment I'm focusing on the basic functions before going further with the development.

    Some sort of dead-reckoning implementation is surely possible, but it is not my priority for now.

  • Really well! Thx for asking <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    The code is growing very fast so I'm doing some optimization before it's too late..

    I'm looking forward an alpha release very soon.

  • Encryption is really not a problem, an encryption plugin is very easy to do. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Thank you all for your support!

    The development is going very fast for now and almost all the basic functions are working (or at least they appear to work <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />).

    I've added teams so that you can group players the way you like. In this way you will be able to easly send messages to some players only.

    Room managment is also near to be completed. Players can create rooms for the others to join so that you can use them as you want (For example not only game related, you can create a simple multichannel chat app in 15-20 conditions)

    Hope this teased you up a bit! <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • [quote:7k7ahfq2]That sounds awesome. Have you ever seen/heard of/used MOO for MMF2? Thats what im currently using for my MMO, however I'd like to switch over to construct, so this object sounds really interesting.

    Yeah, i used to be a MMF user for quite a long time (but i've never really used MMF2), the approach i'm giving to the plugin is quite similar to the MOO objects (like MOOClick or MOOGame).

    [quote:7k7ahfq2]I'd like to drop you a mail about this If its ok? So I can get a bit more info etc.

    Sure, send me a PM or write me down at mk[at]barrysoft.it

    [quote:7k7ahfq2]Sounds like an interesting project Mk, looking forwards to seeing it. Remember if you need any help with the SDK, leave me a message on the Plugins forum!

    I think i'll need it sooner or later <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    Thank you for time!

  • Hi Camm, HawkNL has very low level socket manipulation, it is in fact more of a winsock wrapper with some additional features like grouping and multithreads that are more game-oriented.

    I'm actually implementing some kind of basic protocol to make things transparent for the user. Joining, Leaving and Sending strings to the server is already working and i'm looking forward other basic functions like changing nickname, changing room name, sending colors or object coords and values, all things that can be done using basic string sending and string manipulation but that will make life much easier for all and i think are more in line with the philosophy of a tool like Construct.

    Anyway, i think i'll release a Socket Plugin too, it really takes no time to develope and can be very useful for the skilled users.

  • Functions like Mid, Left, Right, Len, Str appear to be already implemented.

  • Well for client to client communication there must be a server somewhere. If you are asking if it will be possible to make a 2 player network game (Host/Join style) it will definitely be, as well as a single server/multiple client game.

    I'm using Hawk Network Library that according to my experience is very reliable, stable and GPL so there should be no licensing problem (But hey a RakNet plugin is always possible in the future <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />). I've already coded a kind of working socket wrapper, i'll post something as soon as it will be usable.

    Mk

  • I can try to code an online plugin for Construct if it is of real interest to someone (as i think it is).

    This project deserve it all <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • 14 posts