misterkoala's Forum Posts

  • Thank you!! Yep, I did the art! And yeah, it's kinda glitchy in weird ways, I'm not sure how to fix it since I just used the "Platformer" behavior or whatever O:

  • It's pretty much done other than possibly some tweaks! I'm looking for feedback! (:

    (Sometimes the platformer movements are glitchy, if anyone knows what to do about that I'd be grateful!)

  • korbaach oh wow, I feel so silly now. Thank you!

  • The score's a global variable on the first event sheet, but it's not showing up when I try and use it on another event sheet. I read the manual and stuff but I still couldn't figure it out. How do I make it work?

    (attaching my capx in case you need to take a look)

  • kalakala If I'm understanding, you're wanting to have random items spawn? You could do a "System > Every X seconds" with however many you want, or random, and then in that do a "System > Create object" with the x as random( smallest x, biggest x) and the same for y. Just make sure you check what range you'd like the items to appear in and put that in the parenthesis after random. Does that make sense?

    Since you probably want it to always appear in front of your player, maybe you could do "player.X + random(10,100)" or something similar.

  • blackhornet Ohh shoot, thanks! I deleted the object that used to go with that and completely forgot.

  • I was trying to cobble together a start and a game over menu and now my game is stuck all frozen, and the animation is all flashing when I try and run it. I tried deleting the most recent changes I made and that didn't work so I just put them back for now. Can someone more experienced take a look and see what happened? (I'm sorry if it's something really obvious!)

  • korbaach Wow that's so cool! O: nice work!!!

  • After I figured it out and got passed the game over loop bug, it was pretty fun! I liked it. Nice music choice.

  • here's the updated file if you want to take a look? Also, I've noticed that all the upside down bugs are flying to the left? I'm sure that's relevant but I don't really know how to fix it.

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  • spacedoubt Actually no, those aren't the ones upside down. It's random ones being spawned by the big guys, at random points in the game. I set the bullet set angle to off, and originally before the color they were all upside down aside from those, so I turned the sprite. Then after the colors worked I had to flip the sprite again, and I made sure all the animations were facing the right way. I tried making events to set them to unflipped on spawning/every tick, and ones to destroy flipped bugs every tick, and I asked/showed my friend who's made many games with C2 and she couldn't figure it out either. Thanks for your help anyways though!

  • spacedoubt ahhg can you give me a hint? ;P I've tried like a million different tweaks

  • spacedoubt Oh that worked!! But now half of the bugs are upside down when they spawn?

  • spacedoubt I put "3" in the random() and that made them all animation 2! so I changed it to 4, and then it started flashing through them rapidly!

  • Very cool! Falling off the edge doesn't kill you though, you get trapped! I also think the coins should either be slightly lower so you can just walk into them or a bit higher so it's obvious you need to jump. You're lil guy there is pretty darn slow too, I would suggest speeding him up a bit! It looks really great though, super cool!!