MisledUtopia's Forum Posts

  • 11 posts
  • Mr Angryfly

    You recently pulled several assets from various markets . I spent a long time looking over your collection (Mostly from turbosquid). I was just about to buy them for a game I'm working on and then they all disappeared. Is there anyway I could talk to you about this further? I really like your work. Either way, thanks.

  • Well, I appreciate you guys trying. It's no huge hurry by any means but, I was hoping it wasn't something I would just have to deal with going forward. Hopefully there is a fix. If you fly around for a while, it seems to get worse. Thanks again.

  • Also, I don't think the severity of the issue is in question. The fact that it is noticeable in the slightest is an issue. This is simply not how it is supposed to work. If I am wrong, and anchored objects should violently shake on the screen, please let me know. If you fly the little ship around for a while, you will see the issue. I thought this was a place where we were to present such concerns. Is this really the official answer to my query?

  • For a person trying to make a professional product, it is noticeable. In my full project I have buttons like that one all over. Unfortunately, that capx is too big to upload so, I can't show you the full impact this is having on the game. In this example we have one object that shakes. Imagine 7 or 8 objects shaking in unison. That is what happens in my full game. It is very noticeable. This is clearly a bug. Thanks for your input.

  • I just started a new thread. Thanks

  • Anchored Objects Are Jittery when player is in Motion

    Anchored Objects on the screen will Shake back and forth when player is moving

    Example

    My capx would never load so I just made a simple example project to reproduce the issue.

    Steps to Reproduce Bug

    • Fly around

    Observed Result

    The anchored buy object shakes back and forth in a violent manner

    Expected Result

    It should not do that

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (UNKNOWN)
    • Internet Explorer: (UNKNOWN)

    Operating System and Service Pack

    WIN 7 SP1

    Construct 2 Version ID

    R195

  • I tried 4 times and it always times out.

  • It would not let me upload my capx.

  • Objects Are Jittery when player is in Motion

    Anchored Objects on the screen will Shake back and forth when player is moving

    No capx should be needed to describe this.

    Essentially, I have a few sprites anchored on the screen and when my player moves around those sprites shake violently on the screen. If I stop moving the player, they stop shaking. The anchor behavior is working for the most part. They stay where they should but, while the player is in motion, they shake.

    I have a video online that will show the sprites anchored at the top of the screen. It will also show them shake when the player is in motion. - THIS VIDEO IS A RUN THROUGH OF THE GAME - it was not designed to show off this flaw but, in the video, you can see it happen a few times while the player is traveling in the game screen.

    http://youtu.be/aEtdkNehdFA

    Steps to Reproduce Bug

    Move the player

    Observed Result

    Anchored Objects shake

    Expected Result

    Anchored objects should not shake

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (Unknown)
    • Internet Explorer: (Unknown)

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    R195

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  • The objects and the sprite are not set to global. The new layout has all new sprites and objects and the pathfinding is restated on each layout, essentially starting everything over. If I were to set it to global, I would get multiple sprites/obstacles overlapping.

  • Pathfinding Gone Wild

    ____ I run pathfinding perfectly on the opening layout until my user sprite goes to an area that calls up a new layout (next level) and the pathfinding starts ignoring solids and begins to take wild paths. This appears to be a bug. I have looked all over and cannot find a fix to it. Maybe I am doing something wrong. Any help would be appreciated. ____

    It says my capx is too large to load but, I have the pathfinding code in each layout. When it starts a new layout it should work the same right?

    I want to buy this software but, I have to know it can do this correctly. Please someone email me with help.

    Description of game

    ____ Simple RPG ____

    Affected Browsers

    Chrome: (YES)

    Operating System and Service Pack

    ____ Windows 7 SP1 ____

    Construct 2 Version ID

    ____ Release 178 ____

  • 11 posts