Pathfinding Gone Wild
____ I run pathfinding perfectly on the opening layout until my user sprite goes to an area that calls up a new layout (next level) and the pathfinding starts ignoring solids and begins to take wild paths. This appears to be a bug. I have looked all over and cannot find a fix to it. Maybe I am doing something wrong. Any help would be appreciated. ____
It says my capx is too large to load but, I have the pathfinding code in each layout. When it starts a new layout it should work the same right?
I want to buy this software but, I have to know it can do this correctly. Please someone email me with help.
Description of game
____ Simple RPG ____
Affected Browsers
Chrome: (YES)
Operating System and Service Pack
____ Windows 7 SP1 ____
Construct 2 Version ID
____ Release 178 ____