Mipey's Forum Posts

  • I guess it is because it still redraws each tile to fill the screen. Since one tile fills the whole screen (the 2000x2000), it doesn't have to redraw at all. In the case of 16x16, the tiled background behavior interacts with renderer to draw each of them.

    Just a wild guess.

  • If there is a memory leak, there is something that is causing it in your project. If you are using an older version of Construct (below 0.98.3), there is such a leak in Canvas object. It is also possible that it is caused by an overlooked mistake in your event sheet or that there is another bug that is yet to be isolated.

    Can you isolate the leak?

  • I used Canvas for one of my projects. Just use a solid sprite for background (semi-transparent for the nice effect), a canvas on top of it and draw whatever you want on it. Hell, you can draw more detail, too.

  • Hehe, you answered yourself before I got around to answering. Glad it works out for you

  • Any file that you save is editable, even the game exe itself. But if you mean if it is readable by human, then no, Array saves in binary format.

    Don't worry about players modifying the game to cheat - if they want to cheat, they WILL find a way. There are programs that allow them to search the memory and adjust values, such as health, current experience etc.

    Focus on your game first!

  • The Array object can save and load a file.

  • Well, start with spriting for now.

  • My two cents: The Scale Behaviour is not needed, but anything that helps reduce the amount of code (events) is welcome, for that is the spirit of Construct! To make games in an intuitive way.

    More behaviours like this, please

  • ARRGH THOSE FARKING WINDOWS STICKY KEYS! How do I disable them?

  • I had it down to him running wild with kangaroos, but he had to post!

    Hmm, maybe they have wireless out there...

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  • Oh.

  • There is a way to save and load paths.

    R0J0hound: This plugin is immensely useful! Though I can think of a few features that would make it even more useful, if you are willing to bash your head against the keyboard some more.

    • acceleration/deceleration at waypoints (based on sharpness of the corner, basically the angle difference, if it is straight - 180 degrees - don't decelerate at all, etc.)
    • a way to tell when a waypoint has been reached (so we can stop, continue manually or play a specific animation)

    Actually, is it possible to retrieve the next waypoint? Were that possible, the above could be done manually.

  • GAH

    That girl made me **** bricks

    Nice effect

  • Random(1) will only return zero. You want to use random(2) to get 0 and 1. It generates a number between zero and given parameter, excluding the parameter itself, as the zero counts as a number too.

    Like random(3) picks a random integer number from the 0,1,2 range.

  • You can also do some cropping with a distort map by setting the U, and V to 50.

    You make it sound easy. Care to show an example? I can't get it to work properly for the life of myself. It is all pinchy and stuff.