Mipey's Forum Posts

  • Multiple instances of the same texture do not use up more VRAM than one texture. The same texture is drawn in different circumstances.

  • Damn, man, I almost reported you. Too similar to those spambots

  • .persist files save editor layout (which tabs are open, etc.), so that it is the same as when you closed the project. Saves you from having to move all those interface elements.

    However, it is also a nasty can of nasty worms.

  • Scirra Construct

    Scirra Construct 2

    What difference does Scirra as keyword make? Consistent #1 rank on Google. Market Construct 2 as Scirra Construct 2 to avoid ambiguity.

  • That's what I started with. I'll wait a bit before I continue!

  • Still grokking along with that array plugin. Seems that non-layout objects don't display properties. Moreover, that "flags" : 0 seems to regard the object as a layout object.

    Doesn't look like I'll get anything useful done at the moment.

  • Might want to distance yourself from the registry, however... use an INI or something that you can save place in the user's application folder.

    In fact, where are all those Construct 2 settings saved at?

  • Ah, thanks. Probably want to document that.

    Ninja edit: setting the "flags": 0 still causes that glitch, where non-layout object behaves as placeable world object (throwing the error as you place it)

  • Quick question. What do you use when none of flags apply? I am trying to make an array plugin; pf_singleglobal wouldn't apply to it, since it'd have to be multi-instanced. None of position/size ACE flags apply, either, since array is not a layout object.

    So I set "flags": null, however that appears to cause a glitch; even though it is a non-layout object, when you add the object, it goes into layout placement mode. Click and it throws error.

  • <canvas> has its own set of drawing functions (line, polygon, circle, fill etc.), would be a good idea to expose these to Construct 2.

    I don't think SVG can be used with canvas, however, as those two are fundamentally different technologies. canvas is meant to be used as a drawing board to which you draw lines, circles and stuff with function calls. Perhaps a plugin which would read SVG file and draw everything, however that'd be terribly inefficient.

    It is like disassembling a car and then re-assembling it on another spot.

  • Could be CPU/chipset?

  • Start with plugins and get acquaintanced with Construct 2. Then I guess it'll be easier to make an exporter at a later point.

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  • Simply add Scirra.

  • Well, there is this property, which lets you use any font within the canvas. Worth considering!

  • Construct is leaving a mark on the world