I believe his missus likes decorating interior... even if it is virtual. Ya know, women. "Honey, which one for the curtains?" "Umm, red?" "Nah, blue is more relaxing." "Okay, as you say."
I have to say that I am looking forward to this!
Uh...
Why?
Particles would be good. Just set speed, acceleration and stuff to 0 and give it a long fadeout time.
At the risk of misunderstanding your question, I am going to go out on a wild assumption - is your canvas on a separate layer? If so, is that layer set to 0% scrollX/Y rate? That is if you want the canvas to stay on screen as you scroll.
Also, welcome aboard!
Double-click the top bar. Y'know, the one with "Construct: Picture Editor" title.
Or one quarter of the circle for gentle turns. But how do you define a circle in a 2D array without it looking ugly? Especially if you're using low resolution arrays.
Develop games in your browser. Powerful, performant & highly capable.
http://dl.getdropbox.com/u/629300/colla ... errain.cap
Not even half way done, as I can't find a way to make nice round holes, but the idea is to 'chop' the vertical lines where there is a hole, spawn another line, have it drop slowly until it lands, despawn and set height to the new height.
This is the least CPU intensive method and as such the fastest I've found.
10ms-1000ms ping. What gives?
+Random(5)=0 Play Sound[/code:xw0s4b77] Random(5) returns either 0,1,2,3 or 4, so there is a 1 in 5 chance to get 0.
Indeed, after the Else there is no Sprite on the SOL.
If the objects will vary in size, then you should consider using .Width, .Height expressions instead of fixed numbers
Nevermind, I am blonde.
> What is wrong with Box.Bottom, Box.Top, Box.Left, Box.Right? > > Hehe, sorry this is not helpful at all > > [attachment=0:2pykv4bz][/attachment:2pykv4bz] > That's what
> What is wrong with Box.Bottom, Box.Top, Box.Left, Box.Right?
>
> Hehe, sorry this is not helpful at all
> [attachment=0:2pykv4bz][/attachment:2pykv4bz]
That's what
I admit I haven't actually checked the caps... That is trippy O.o
'MouseX' and 'MouseY' only account for global zoom; if you use 'MouseX("layername")', you get the appropriate value for that layer.