Mipey's Forum Posts

  • Are you using image point index or name? Index is numeric index - 0 is the hotspot, etc. - while name is a string. If you named them like "1","2", be sure to enclose them in quotes.

  • Mipey - CareBeam - DOWNLOAD AND SEE

    Remember that it is highly customizable - with only two events you can do something like this:

    http://dl.getdropbox.com/u/629300/carebeam.cap

    (Theoretically you could do with one event alone, but that'd be some maths)

  • "Shoot the dragon."

    ...

    "Shoot the dragon! Shit, not shit! SHoot! Damnit, dead again... NOOO DON'T SAVE! Ah f-"

  • <img src="http://dl.getdropbox.com/u/629300/orbs.png">

  • No. It is all blah blah and no subtitles, which makes me a sad deaf panda.

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  • Or use

    [code] tag[/code:2y968lmb].
  • He did! *points accusingly*

  • How do you initialize the value?

    Also, you don't have to use + and str() to display text; just use &, which concatenates strings; it will automatically convert numbers to text that way. So,

    "Character's HP is " & Characters(3,0)

    Okay, I just realized it. The Array is 1-indexed; the 0 is out of bounds, it doesn't exist. Rows and columns begin at 1; you should be setting it to (3,1), not (3,0). Actually, you can skip the second number and it will automatically get the first row.

  • Dude... there is only a quarter of you! How do you eat?

  • You can do what I did for one of my projects; put tiled background onto its own layer and rotate the layer.

  • WaterDemo download is broken, I think.

    Also, SourceMobile Engine is too slow - due to Motion Blur, which makes a huge impact on FPS.

  • Or you have one visible global object in the whole game; you can use it in all layouts, however it will only appear on its parent layout's object bar. Well, I have no problem with that, as I typically declare globals on one (starting) layout. No need to clone stuff at all and that way I retain variables (such as character's experience). If you just clone stuff, the clone won't remember anything.

    Well, that depends on what you use the sprite for! If it doesn't store any information that you are going to need in later layouts, it is fine not to make it global and just copy it into next layout.

  • This plugin is not designed for real-time online play, no... try playing twitch games over IRC client. That is what it basically is.

    Turn based games and such, however... hmm...

  • Text object... Always event, set text to:

    round(MouseX)&"x"&round(MouseY)[/code:1pmzu2ma]
  • Well that is rather awesome! I did note the problems creating a large maze. Can't wait to see the optimization tutorial.