Mikhail80's Forum Posts

  • 13 posts
  • Halloween Reflections is available on google play:

    It's puzzle-arcade game with Halloween theme:

    You can download it here:

    https://play.google.com/store/apps/details?id=com.easypuzzle.mysteriousreflections

    I would like to hear from you what you liked and did not like in the game

    Thanks in advance for your feedback

  • Halloween Reflections is available on google play:

    It's puzzle-arcade game with Halloween theme:

    You can download it here:

    https://play.google.com/store/apps/details?id=com.easypuzzle.mysteriousreflections

    I would like to hear from you what you liked and did not like in the game

    If you want to pass all levels then email me or post message and I'll send you a promo code (for free)

    Thanks in advance for your feedback

  • Thank you Martin for the answer and now I see it's possible to use third party plugins

  • How to direct the rabbit in app? What are controls?

  • Does "Scirra arcade" support external plugins that are not installed in Construct 2 by default? Is it possible in "scirra arcade" use them and what are the main current restrictions on export project for "Scirra Arcade"?

  • jeffige, yes I 've read manual and tutorials and forum also. There were issues similar to my question. But I didn't find solution...

  • Hello,

    On layout start I'm adding product Id ("my100") and Request store listing as IAP manual says. Everything works fine with the purchases but when I want to show price of the product to the buyer It dosn't work. (I 'm trying to set it to some text field).

    IAP.ProductPrice("my100") returns empty string when it is triggered on store listing success. May be i don't know something important concerning working with this plugin?

    I used Intel XDK and this tutorial https://www.scirra.com/tutorials/4848/how-to-get-admob-official-plugin-working-on-android-crosswalk to compile project

    Any help would be appreciated !

  • I have similar difficulties with IAP Contruct2 plugin. I can't get price. Did anybody solve the problem?

  • I have similar difficulties with IAP Contruct2 plugin. I can't get price. Did you solve the problem?

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  • To my mind airconsole is very intresting idea and i'd like to adopt my game that made in C2 It satisfied requierements of airconsole.

    Unfortunetly main diffeculties connected with controller.html. Frankly speaking I'm not familiar with javascript good enough and would like to use controller generator from (http://developers.airconsole.com/tools/ ... oller.html).

    During my experiments with it in console of Google Chrome I found that it sends messages to screen.html and the type of messages is not string but the object that contains the key of the object and it's condition "pressed".

    I'm not expirienced developer to adopt javascript code of such controller it could just sends for example for d-pad messages as strings like "DPAD-LEFT", "DPAD-Right", "DPAD-stopLEFT", DPAD-stopRight" to screen.html.

    Is there a way to simplify work connected with creating controller.html with predefined controls to handle messages they send in C2.

  • I exported project to Cordova -> Intel XDK (crosswalk application). (Lenovo Ideapad K1 Android 4.1.1. C2 64 bit r227)

    At the launch of application on Ideapad background music plaid normally, but when it tries to play sounds(from folder sounds in C2) -appliction stops to work (closes). If in C2 at the settings of the project to turn on "preload sounds", then appliction stops at the stadium of starting loading at the Ideapad.

    Trying experiments with different versions of Cordova cli 5.4.1 and 5.1.1 - didn't help . The intresting exclusion from this strange behavior of application at the IdeaPad is that if in Intel XDK i turn off "Crosswolk" then sounds are playing normally, though other bugs appear, which were absent at the version for Browser in computer. Anybody encountered with similar problems ?

  • Thanks a lot for answer, excuse my misunderstanding and poor English. Now it's clear.

  • As far as I understand from https://www.scirra.com/manual/75/how-events-work it's imposible to check overlapping or collision of multiple instances ("It would be very difficult to make good games if every bullet hurt every monster!") per frame or tick. So several frames will pass to handle situation when several bullets achieve goal (several goals) practically simultanuosly. I mean all bullets are instances of one object as well as goals. Is it correct or I missed something important and simultanious detection of overlaping and collision is possible yet?

  • 13 posts