mikewalton206's Forum Posts

  • you're welcome! Glad it worked out and yes I know the struggle lol

  • Hmm... maybe have the distance event be a subevent or it's own all together. Also you can try to set direction towards player. Good luck

  • I've had this problem before but I haven't messed with wall jumps in a min lol but if I remember correctly you need to put player not mirrored for the left side because it's gonna think the player is still to the right and then go all crazy like in your video. hope that fixes it for you

  • Ok so I been stuck on this for good min! I have a pretty big mini map which has all the levels/areas all in one. It looks cool and would be fun for an open world game but I don't think a mobile phone could process all that let alone have the room on the screen for it lol so how do I have multiple mini maps for each level and not have this big crazy ass maze? I would pretty much break this up and have like 8 mini maps/areas for the player to run around in. I know that I could make multiple mini map layouts but how would I set it up so the game knows what mini map layout the player is on? Also i'm sure there's other ways as well to get this done so any help would be great!!! thanks everyone!!!

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  • Here's something that should help a lot!!!

    youtu.be/Us6aTgpreQ4

  • Hmm... maybe you could use variables. Card 1 could be match1 and if card = match1 then call this function and then so on for each card. If it doesn't match you can call a function that puts the card back. Maybe that could work 🤔

  • that's a tough one! you might have to get cards made with two animations. One for the English and the other with French. then you can spawn random cards from like card placements on the field. when card is flipped you set it to animation 2/English side... something like that lol practice with just some card images you can get online and see how that goes trying to spawn random cards and flipping them over.

  • That means whatever sprite is going to be your bullet you just click on that object and look to the left. You will see on the left words that are highlighted in blue. One is Behaviors! click that and add the bullet behavior to your bullet sprite and there ya go... you have your bullet movement. After that you can set up all kinds of things for your bullet in your events section.

  • you mean like with line of sight maybe? When player is near like guns have the guns spawn bullets and shoot at the player... or maybe spawn objects when it's in line of sight of an object. Not sure if that's what you're looking for lol

  • hey guys!

    I got a problem and I need to solve it asap.

    I was tinkering about my point and click game.

    when I came across a problem where when I solve a problem on a second layout and when I go back to the first layout It restarts the layout again and it's events.

    I'm only using "Go to layout" functions.

    if your level 1 events are based off the events like on start of layout... For example on start of layout spawn enemy 1... well anytime you go to level 1 that event will always happen. So you gotta set it up like when player. You can try to set up events in groups and make them active and not active based on what you want the player does or is located. It can be like when player gets to layout 2/level 2 set group not active. You'll have to set it up in a way so you know when player is on level 2 and then you can set groups not active for when you go back to levels but if you ever wanna make them work again you'll need some kinda event to make those groups active. That might work out for you... Anyways hope this helps a bit

  • > mikewalton206 are youworking with simple sprites, spriteshits or scml?

    >

    it's just simple sprites but it all should work the same because all you're doing is just spawning objects.

  • Ok so I was wondering is there a way set this up in a more simple way if I was to have like 100 things to scroll through? They way this tutorial is done I would have to put lots of different points on my layout for this to work with 100 objects. Just imagine if I had like hundreds lol so is this the only way to scroll through multiple objects/levels? Thanks everyone!

    https://youtu.be/xggvdaqqKgo

  • mikewalton206 if i have 2 enemies maybe.

    But maybe i need more than 50 until the first stage is clear.

    And what about the spawn enemies?

    Oh and once you have that set up... if you want the enemies to spawn random items.... check out my YouTube tutorial on this feature. Follow the page for my videos 😉

    https://youtu.be/wdBt2hDH9R4

  • mikewalton206 if i have 2 enemies maybe.

    But maybe i need more than 50 until the first stage is clear.

    And what about the spawn enemies?

    Let's see... well for example my space shooter game I use enemy spawners. Basically it's an invisible object and has a variable so and it's set up so if the variable is set to blade enemy and the player is within a certain distance the enemy will spawn. If the variable is set up for bug enemy then a bug enemy will spawn but you have to at least set up the details for each enemy since they will all I assume have their own attacks and stuff like that. I'm not at my computer now but if you need more help setting this up just let me know and I'll get on my computer later today

  • Can't you just copy the events for the first enemy and change the details and add the new enemy? 🤔