Mike at BrashMonkey's Forum Posts

  • I exproted my game as as .EXE and wasa THRILLED with the performance! Silky smooth..much better fps than in browsers.

    BUT, is there no way to set the export to make the game run in full scree mode, letterboxed scale etc?

    Another question: Will Awesomium support the control pad support that is slowly appearing in browsers?

  • Thanks Mipey. Silly me, I forgot all betas were free Editions as well if the user does not have a serial number.

  • SOLUTION: just get the latest beta of the free version from:

    scirra.com/construct2/releases/r99

    Instead of downloading r95

    enjoy :)

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  • Awesome, thanks ashley!

  • Thanks, but remember, one of the points of this free engine is that you or can replace all art, music, level designs etc to create your own game.

    I'm working on trying to fix it to work with the current free edition of Construct. If anyone knows a quick remedy for this issue, please let me know.

    cheers,

    Mike

  • Hey awesome people of Scirra,

    I made a 91 event game engine intended for use with the free version and forgot to check the current version number of Construct Free Edition!

    So now, Construct free users can't use the engine I made until Construct Free edition is at version 99. Is there an other way for me to fix this issue, or will the Free edition be updated soon?

    thanks,

    Mike

  • EDIT: Disregard this message. the issue is fixed:

    Hi Everyone. Someone just pointed out I inadvertently saved out the project file from the latest version of the personal Edition of Construct2, so it wont load in the current version of the Free Edition.

    I'll fix this as soon as I can and report back.

  • Hi everyone,

    <img src="http://www.brashmonkeygames.com/brashmonkey/temp/skin_plat.jpg" border="0">

    I've created a simple 3 level platformer game complete with a boss at the end using just 91 events. This means even Construct2 Free edition users can not only load the game, but change things and add features and levels on top. I've also begun creating tutorial videos explaining how to replace the art and will soon even make videos explaining how to ?program? in other game play features. (see the link above)

    You can also try out the actual game here: http://www.brashmonkey.com/skin_platformer/

    PLEASE NOTE, the game engine requires that you install r99 (or later) which you can download HERE

    (For people like me who love pixel pushing, fear not, I'll show you how to make the game run in non-scaled, not filtered, pixel perfect mode.)

    To play, just use the arrow keys to walk and jump and the Z key to throw fireballs once you've collected the ?power-bean? .

    And for those interested in seeing how far you can take this engine with the full version of Construct2, please check out this really robust game thats being build on top of the same engine:

    http://www.kickstarter.com/projects/renitao/hyper-segtendio-siblings

    Backers of just 55 dollars or more can get the entire fully featured game engine once the game is finished.

    I hope many people will find this useful.

    -Mike

  • Same here, for spead and repeat count and repeat to :(

  • Thanks Ashley :)

  • If you set up a game with layered scrolling, where layers both paralax AND zoom at diferent rates, it works as expected with fullscreen mode set to off.

    But if you then turn on fullscreen as leterbox-scaled it no longer works properly. Instead of layers set to scale-rate of zero (like for HUD layers or far BG layers like sky) taking the full screen, they stay at exactly 1 to 1 pixel ratio!

    Here is a link to a construct2 file demonstarting the issue.

    try it first as is and it works great..then change the fullscreen mode to letterbox-scaled and re-run it to se ethe HUD and far BG layers are now too small on screen.

    http://www.brashmonkeygames.com/brashmonkey/temp/zoomrate_bug.zip

  • I guess I'll try that next time the need arises.(which I'm sure it will shortly) Thanks :)

  • anyone tried this on a device? Does it work on IOS or Android too?

  • Any news on an update? I'd LOVE to use this, but need it for more than one sprite at a time.

  • I could really use the ability to replace all references to one sprite with references to another in an event sheet... There an automatic way to do this?