Mikal's Forum Posts

  • It is not currently possible to update them at runtime/events. Do you know why the files cannot be loaded on instant games? What type of issues are reported on console?

  • For a plugin I am working on, which does not allow effects, it would be very useful to have the 'color' property and associated ACEs which is used in the default C3 fragment shader. (I think it changes vertice color now?). Is it possible to add access to 'AddCommonColorAces()' or equivalent? Is it possible to have this exposed, I have not seen it yet (e.g. like this._info.AddCommonPositionACEs(); this._info.AddCommonAngleACEs(); etc.)

    Thanks for considering it. If you want me to add this to aha, I can do that also.

  • danielkim3d for Firebase w/ C3, I recommend: constructfirebase.com/home

    Actively maintained by a great dev w/ dedicated Discord server for support.

  • Sad to say, I have never seen that work w/ Greenworks and electron or nwjs. There are threads about it not working on the Greenworks github. Other Mac applications (not Construct/nwjs/electron based) can get overlay, so it is possible.

    I would be happy to hear a solution, but I search for a while a year ago and did testing and came up empty.

    Good luck! If you find something please let us know.

  • In this case you may need to update the firebase js file to declare the base object as globalThis.Firebase, for example at the end of the file you may be able to add:

    gloabalThis.Firebase = Firebase;

  • Nice work!

    What do you mean by stall, can you share a video and point it out? There is the animation mix property (and ACE) which will control mix time between animations, the larger this is the longer it will take to switch animations (but it will be done smoothly.)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, nice to hear that you are still using it, it would be great if you could show some of your work at some point!

    This looks like either the *.json file or the *.png file is unable to be read for some reason. Are the files located on the same server? Are they on another server? Check the 'network' tab (perhaps after a reload so you capture the requests.) This may show you the request that failed and a little more information about what is going on.

    Check the atlas file first line is there anything interesting about the path to the *.png file?

    Did the export include more than _one_ png file?

    Recently I got cdn style loading of png, atlas, json working (using a different server for these files vs the the server where the game loads from.) The one change I had to do was update the first line of the atlas file to use the same cdn path. Though if you are not doing cdn, this will not be the issue.

    If you can't fix it, you can find me on the Construct Discord server and send me the project via DM and I can take a look.

  • Congrats on the release!

  • This always trips me up... don't use the quotes in the initial string definition. If you look at the request it's adding the quotes in the URL.

    However, after that, I think you may also need to set up cors on your server, I tried it myself and got a cors error. So, depending on how you are doing this, need to set up cors in express, if using node+express on server or with .httpd or .htaccess for apache, etc.

    enable-cors.org

  • You definitely don't need to use PHP, that was just used on this particular server side implementation. Whatever you already are using to implement the server REST API should be fine. This example was just to show the AJAX calls from the client side.

    Good luck!

  • I'm not sure if it's better or worse, but there is also the globalThis top level identifier for things like this also.

    Described in more detail here:

    construct.net/en/make-games/manuals/construct-3/scripting/using-scripting/javascript-construct

  • Some more 3DShape + voxel + physics fun.

  • Check out this thread, folks there may be able to point you in the right direction.

    construct.net/en/forum/construct-3/plugin-sdk-10/erens-ported-plugins-modules-159391

  • Thanks! Also, Andre pointed out the ‘hull’ export option in Magica Voxel. That will remove the internal not visible voxels for a nice perf boost (scene dependent.)