Updates!
Bone control ACEs:
Recent updates:
- 1.36.1 setTracksListner guard clause (do not crash if skeleton is not initialized or removed.)
- 1.36.0 Init refactor (internal clean up)
- 1.35.0 Fix current time event regression, no apply() in setAnimation (save some CPU)
- 1.34.2 Fix bbox ACEs w/ flipped animation
- 1.34.1 bone control optimization, repeated init bug fix.
- 1.34.0 Add ACE for render quality control
- 1.33.1 Add render once for Bone control actions
- 1.33.0 Bonce control Conditions and Expressions
- 1.32.0 Bone control Actions
- 1.31.0 Add gl parameter cache for future optimization to not get gl state parameters every tick.
- 1.30.1 Disable idle animation updates (via debug variable control, set 'reduceAnimation' to 'enable'.
- 1.27.3 Correct idle and offscreen detection