Well, this is kind of the opposite of my build. The quick 180 is good, but it has a lot of input misses when navigating forward. But I have an idea what I might be able to do.
I am using the bullet movement and a timer on Pacman. The intersections are stored in an array. I would appreciate it if you could have a look at the link I posted. :)
Hi Guys,
I took the Pacman template and adjusted the player controls, so it worked more like the ghost movement.
It looks and feels really great in its continuous motion forward for the player. But as soon I want to make a 180, I am confined to the grid movement, and the control over Pacman feels less great.
Does anyone of you have some better ideas of a solid Pacman control?
Here is the link to my Pacman file. Have a look. :)
drive.google.com/file/d/1OLcYOiuK7x4PFkQOWOFrFJVmXC7cIPu5/view
Ah ok, thanks mate. 🙏☺️
Sure. But that Will only Work for the Perlin noise map. I need to do it for the linear gradient too.
By clamping the colors, so pr. pixel values > 0.5 ? 1 : 0
Everything over 0.5 will have a values of 1 instead.
The gray scale is converted to black and white.
This picture is like what I want to achieve. (did it in photoshp)
Hi guys,
I am trying to figure out how the Drawing Canvas works.
What I want is to mix a Perlin noise and then some linear gradients together. After that, I want to clap the colors (let's say 50/50, Black and white) but I can't figure out how. Appreciate any help I can get, thanks! :)
Here is what it looks like:
Develop games in your browser. Powerful, performant & highly capable.
That was easy as pie. Five lines of code. God, I love C3.
Thanks oosyrag!
Ah now I see. So each (infinite) X,Y coordinates is given a value up front upon adding 'advanced random' - sure, it gives meaning now.
So i guess the 'Seed' is just a random start x1,y1 coordination on the fractal map.
Thanks a lot mate. :)
I am pretty sure it is straight forward, but how do I mix Advanced random and tilemaps together? I am digging into procedural map making. I tried a couple of times but failed miserably.
I would appreciate some words of wisdom or a sweet tutorial link.🙏
Cheers! 😊
Thanks mate, i am super glad
that you liked it. 🙏😌
Graphical preview
Yup, of course, I get it. I was just so sure it was an expression.
But thanks mate. :)
I kind of remember seeing an expression like:
If Enemy.(Last.x) > Enemy.x - Then play Animation"AnimationRight"
It is the Last X I kind of think I have seen. Am I right in my assumption?
Thanks! :)
It is a 'One button' game. Jumps or interact with close contact of objects.