metameta's Forum Posts

  • hi,

    when a loop is done? i create a random map by using the steps below. now i want to replace 2,3 created sprites AFTER the loop - e.g with pick random sprite1 instance

    -on start of layout

    --system: for "x"from to to int(sprite2.width / 16) - 1

    ---system: for "y" to int(sprite2.height / 16) - 1 System create Object "fam1" on layer 0 at 0,0

    fam1: set position to ((Sprite2.X - Sprite2.Width / 2) + (loopindex("x") * 16+ 7) , (Sprite2.y - Sprite2.Height / 2) + (loopindex("y") * 16 + 7)

    thanks

  • no one with such a behavior?

  • hi,

    i've a problem using admob and intelxdk for my game. as soon as the banner is showing the fps slows down from ~58 to 30-38 which makes the game unplayable.

    also if i change the admob banner settings within construct from SMART BANNER to any other option the banner always appears as full width bottom banner.... i cant find any documentation whats the different between the banner size options in construct... the only setting which changes anything is bottom and top - left, right, center will be ignored.

    i used crosswalk 7 (stable) for exporting the game.

    thanks!

  • hi hawkadium,

    just follow https://software.intel.com/en-us/html5/ ... onstruct-2

    meta

  • ok i found a solution / workaround for my problem...

    when the sound is still playing, not finished and a interstital pop up i think the sound / maybe the whole game pause. if you click the close button of the interstital, the sound start from beginning because it was not finished before the interstital was shown...

    i added some steps to avoid this:

    Audio on sound ended --- System Signal "sounddone"

    in the gameover function:

    system wait for signal "sounddone"

    now all works fine.

    meta

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  • hi,

    my game is nearly finished but i've a problem with playing a sound...

    when the player is outside the layout it plays a sound (works well) and add 1 to deathcount var.

    when deathcount = 5 it shows an AdmobAds interstital (works well) and play the sound. BUT if i click on X to close the interstital the sound plays again and i dont know why. i tried nearly everything but nothing changed that behavior. the game is running on android and expoted with intel xdk

    here the important setps:

    player outside layout ---- player destroy

    Call function "GameOver"

    Audio Play "test"

    • Function "GameOver" ---- do some stuff

    System add 1 to deathcount

    + system deathcount = 5 ---- Set deathcount to 0

    AdmobAds Show interstital

    thanks

    meta

  • hi,

    will there be a special christmas offer on the personal license?

    -meta

  • grrrrr - saw my mistake in the same second... after 2 seconds i had x thousend of arrows....

    thx korbaach!!!!

  • hi,

    i want to create a jump strength bar by doing the following

    touch - is in touch

    • > system every tick (or every 0.1 seconds) --> arrow - spawn arrow

    the result should look something like this

    but if i run the game, every browser crash after about 5 arrows....

    thanks

  • perfect! thx a lot!

  • hi dwngrt,

    first part is correct - i've one sprite which i copied it 4 times = 5 same sprites. these sprites are on a fixed possition on the map

    now i want to get the location of ONE of them (random) and e.g. destroy this sprite --> 4 sprites left....

    thanks!!!!

    -meta

  • hi,

    i have 5 fixed sprites (all the same sprites), now i want to get the position of one random sprite of them.

    thanks

    meta