metameta's Forum Posts

  • found this in the release notes of admob FE

    Note:

    Banners are very limited in com.rjfun.cordova.plugin.admob.

    Use position "Bottom left" to place Banner at the bottom, default for all other options are a top Banner.

    does this also aplies to the CS2 build in AdMob plugin?

  • also not working for me... i see the banner but the position is always TOP. it ignore my X Y and size. same as for the contruct 2 build in ADMOB plugin....

  • hi,

    i've tried the same now - export the game with intel xdk and using the Android option = game much samlaller BUT ~14 FPS. if i'm using Crosswalk without adMob i get 60FPS

    any idea? does i need to change something inside the construct 2 project also?

    thanks

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  • thx! works perfect!

    meTa

  • hi,

    i've a big map where i scroll every tick to player.x but i want to make some icons, back arrow, highscore text, ... to be fixed!

    i've already tried anchor behavior, set x to viewportleft("game") + 50 but the sprite is jerking.... also tried *dt

    is there a better way to set a position or to ignore scroll for a sprite?

    thanks

    meTa

  • if you just want to publish your game on google by using intel xdk you dont need to sign your apk.

  • hi,

    i dispair.... either i'm stupid or construct handle loops very strange.

    i just want to replace e.g 5 sprites with a different one but only when the distance between the sprites > 100

    the event "pick nearest" always pick the first instance and not the nearest.

    the action "set txt to" on line 32 always display the x from the first instance.

    line 31, works fine. every run of the loop it picks a different instance

    any idea?

    thx!

  • Kan

    Unnatural20

    thx for your tips, i'll try both of them.

    just wonder why it only happens in some cases. i added the platform behavior only to prevent moving through solids.

    forgott to mention that i've also a condition

    touch is in touch - set player angle touch.x touch.y

    maybe it has to do with the angle condition

    thx!

  • the icons must be located within the source directory (location of the Construct 2 export)

  • hi,

    in some cases my player (platform behavior) move behind solid objects. see screenshot.

    i'm using

    touch is in touch - player move forward 1 pixels

    thanks

  • Somebody

    thanks for your help. system - create object without a wait action does not work, however waiting for 0.01 seconds works perfect!

    strange, but now it works.

    thanks

  • found a workaround... at least for me it looks like a workaround....

    i've to add a action "wait 1 seconds" and then run the "pick a random instance" then it works good...

    cant understand why i need to wait 1 second..... do i need to increase the 1 second if the double for loop takes longer????

    thanks

  • trultz

    same result.... i think the problem is "pick a random instance"

    thanks

  • tried some other conditions - all are working fine except the pick instance.

    any idea?

    thanks

  • already tried that... nothing happened

    see screenshot attached.

    thanks