> There is 1 animated object on the screen and it alone increases the CPU consumption to 5% (while the animation is running). There is no problem so far, the real problem starts when I add objects that have no animations to a place where the camera can see them. How Does? I add 5 more objects next to this object, and these objects do not have any animation, the animations of the object I mentioned at first are working and now the CPU consumption has increased to 30%. Whereas, the only object rendered animation is the one that works because the camera doesn't move, but it looks like it's rendering other objects as well.
if you are making any manipulations with 3dobject, in the construct, rotating, moving, changing size, it is also affecting on the processor a lot
depending on how many polygons in your object.
if 5K or more, simple rotating of this object when it is on screen, will drop performance a lot
Thanks for your feedback. I already knew about this, so I contacted Mikal via DC and as a result, running an animation causes even all static objects on the screen to be rendered, which is due to certain restrictions. Any way to put at least some of the load on the GPU would be great. I hope Ashley can achieve this one day.