mertyildiran's Forum Posts

  • You are The God of Windows Phone thanks :) Thanks for your all helps.

  • thehen

    When is used Sprite Font(Official plugin) with your project folder I'm getting black screen on testing. But without your project folder/without windows phone plugin Sprite Font working nice. Do you have any idea ?

  • Okey, I understand the best solution is sprite font thanks.

  • What is the meaning of "remote". I followed this tutorial and I tried Google Web Fonts at my game. Fonts and CSS not on local, on Google's web server(remote).

    Result:

    Chrome 30 works fine.

    Internet Explorer 10 not working.

    Windows Phone Emulator and Lumia 820 not working.

    Do you have any idea ? I want to be sure about web fonts before using sprite fonts.

  • As far as I understand it; remote or locally, using web fonts not possible. It is an ongoing bug on Windows Phone. I will try sprite font plugin. How did you solve this problem on Mortar Melon. Did you used sprite font ?

  • Addition web fonts also not working on Internet Explorer 10. But on Chrome no problem its working.

  • I converted audio files to 16 bit rate and noise is gone.

    "is playing" feature can be good. You can add in future. (Not urgent for me)

    And I have a new question for you. I'm trying to add web fonts to game. I tried both Google Web Fonts and fonts in my web server. In the browser(Chrome) no problem it is working but in windows phone web fonts not working. I tried a lot of fonts and many different variations but results are same. Browser OK. Windows Phone not working. Do you have any idea ?

  • I tried "sample rate to 22050 Hz and bit depth to 8" it's working without problem but the .wav audio files have noise so how can i do noise reduction for this files. I'm using Adobe Audition CC. Is there any solution for noise. Just say yes or no it's enough for me I can find on internet.

    And Windows phone plugin has not any "is playing" condition. There is a condition which name is "is device playing music". But it isn't work it is related with device's media player not related with game. Can you add an "is playing" condition to this plugin ? So this is a feature request.

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  • Oh.. I missed this point, I will try it thanks.

  • Sorry, correct link: http://www.windowsphone.com/en-us/store/app/true-sky/e04bbcf7-a3b6-43ce-b8cd-9ba1b41a4e2f

    Thanks for reply thehen. Our issue is the size of .xap file jumps 17 mb to 90 mb when used .wav format. 90 mb is not an acceptable size for this game. So how can we place background music for this game.

    I will provide a sample wp project for you very soon. Thanks again.

  • thehen hello again :)

    I have a question about sounds on Windows Phone. Is there any other way to play sound or music at background without using .wav sound files. I want this because we have two x four minutes background musics on our game and this is not playing when the layout has been changed.

    Here is the link to view of game: http://www.windowsphone.com/en-us/store/app/true-sky/e04bbcf7-a3b6-43ce-b8cd-9ba1b41a4e2f

    And congratulations for Mortar Melon on Windows Phone. You have a great success, awesome.

  • Sorry, do not misunderstand, we aren't making any accusation. These are standard procedures for developing a game. These steps were necessary provide assurance. Please forgive us.

  • thehen closed-source systems have terms of use. For example CocoonJS's Terms of Use. But your plugin has not any Terms of Use. Even so we worked on your plugin and we made some analysis. Consequently, your plugin and files in "Project" folder successfully passed from our security criterias. Woefully it was your job or Scirra's job but we did. Scirra should determine some standards for plugin developers. Thanks for your help.

  • These "every line of code" are in C# and it can access to native feautres of Windows Phone. At the security side for example, placement of some malicious script into project is possible. Also we want to learn the logic of these differences for development. So in the tutorial, you should explain these differences, at least superficially. This is a requirement for everyone. Am I first person to asking for this ?

  • I'm comparing these two folder:

    My output from your example .capx :

    <img src="http://mehmetmertyildiran.com/storage/scirra/Screenshot-MyOutput.png" border="0" />

    Your project folder:

    <img src="http://mehmetmertyildiran.com/storage/scirra/Screenshot-ProjectFolder.png" border="0" />

    There are a lot of differences more than a file.

    In your folder:

    +MockIAPLib folder

    +Assets/SplashScreen.png

    +Bin folder(created by Visual Studio)

    +obj folder(created by Visual Studio)

    (App.xaml.cs)

    +//Application.Current.Host.Settings.EnableFrameRateCounter = true;

    -      if (RootVisual == null)

    +            WasTombstoned = !e.IsApplicationInstancePreserved;

    +            if (WasTombstoned)

    -      

    -            MainPage m = (MainPage)((PhoneApplicationFrame)RootVisual).Content;

    -            m.OnAppActivated();

    +            }

    +            else

    +            {

    +               MainPage m = (MainPage)((PhoneApplicationFrame)RootVisual).Content;

    +               m.OnAppActivated();

    +            }

    +            {

    (App.xaml.cs)

    Also there are a lot of differences at Mainpage.xaml and Mainpage.xaml.cs

    (index.html)

    +    wur@-ms-viewport { width: 100%; }

    -    {

    -      // Indicate Windows Phone 8 platform

    -      window["c2isWindowsPhone8"] = true;

    -      

    +    {    

    (index.html)

    (offline.appcache)

    -#1379097799

    +#1368019887

    +logo.png

    -icon-16.png

    -icon-32.png

    -icon-114.png

    -icon-128.png

    -loading-logo.png

    (offline.appcache)

    There can be more differences escaped from my eye. So I'm saying you should explain these differences.