mercuryus's Forum Posts

  • SPACE FIGHT! (Asteroids style)

    The space fight system is now playable! (v0.52)

    You can shoot any small object to collect energy/shield (yes - we have now a shield system (target following on short distances)

    The enemy ships are up to now stupid (but they will get a better AI later on).

    (Rockets will be availabe later in the game (if you've found the according ship enhancement) but actual it's a sand box so you can play with them right now.)

    I also reduced the sprite resolution and removed (for now) the music...

    This way the game loads faster.

    mercuryus

  • Thank you for the friendly reply and the suggestions so far!

    The mouse position related shoot direction is good - so i already implemented it. But i kept the pure cursor key version (change it with CAPS LOCK).

    Here the story (so far) and some background informations about the game project...

    Story:

    Evil aliens came down to earth and stole the worthy ???????.

    So we start a mission to find this alien to bring back the ??????? - and for revenge .

    You are one of the heroes aquipped with the best space ship we have, a laser gun und an alien-scanner to detect the evil aliens.

    Your job is to find and eliminate them and bring back ??????!

    The gameplay:

    You travel from planet to planet and (later) from galaxy to galaxy searching the evil aliens.

    And you will meet a lot of different life forms.

    On your way you find *** alie******************************ogy (collect to upgra********** to pass *******************ies. (sorry bad connection )

    The more life forms you scan the better get your armour and weapons... you will need it to fight the final evil

    BIG BOSS ALIEN

    .

    I keep you updated with the newest version of the game here in the first post... (and other stuff)

    Hope you like it - it makes a lot of fun to create this game.

    mercuryus

    Updates v0.50:

    • control changed
    • new alien sprites
    • asteroids like gameplay in space (attacking ufos will follow)
    • new energy ressourced (barrels) (green)
    • shield system (incl. ressources / violet)
    • harmless up to attacking aliens
    • a helmet for the hero!

    Inside informations:

    The most artwork is from Bevouliin (see credits) - i'm a coder not an artist.

    So i have to use these sprites (and i like them).

    And yes - there are a lot of different aliens (air, ground and liquid) ~ 130 and other cool stuff.

    And this meight become a problem: the size of the game. (firefox have already problems with animations)

    So better use Chrome oder IE.

    The music meight be upgraded, but sounds are also very memory consuming - so i will see...

    The procedurally generation is an ongoing progress (thats why i create the game).

    Currently i change the planets environment/color/behavior similar to the planets in space.

    Aliens type, behavior, strength, ... will go with the planets environment.

    And (for the gameplay) it will get more difficult of cause. (less new life forms, big opponents, hard space fights, ...)

    And last but not least: you can't die in this game. It will just take more (much more) time to win...

    ...

  • Updated...

    Two new features:

    The life form scanner - analyses (and catalog) the different life forms

    black holes - pushing you to a new galaxy (if you have the technology)

    ...and some minor changes (menu background, control info, ...)

    mercuryus

  • Long ago my last game project with C2 (too much business work ) - but now it's time to have fun...

    Inspired from the well known game 'No Man's Sky' i try to make a 2D (toon) version - not the same - but sort of...

    Here are some early screens and (continous) the most current version to play with (there is always somthing new to play )

    http://www.gameus.de/OneManSky/ (refresh the cache (press ctrl+F5 several times or clear the browsers chache) for new features of v #0.75)

    Here is the exe (win32) version to download: http://www.gameus.de/OneManSky/exe

    mercuryus

  • depends on the general behavior / variables / coding of the different characters.

    if they all have the same behavior / variables / coding one sprite meight be easier.

    if they become different (probably later) single sprites for the different characters is more flexible.

    you can also group many sprites to families.

  • sounds like you set the animation for the object (monster) and not for the instance of the related monster.

  • There's a cool template comming with C2: Real Time Strategie (RTS)

  • Hi,

    the android API has a class Settings.Secure with a constant ANDROID_ID (representing an unique id of the phone/table/tv/...).

    Is there a way with C2 to get these number? (and if - how? )

    link: http://developer.android.com/reference/android/provider/Settings.Secure.html

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  • Nice and simple! A good start.

    May I share some ideas?

    why not make more than 1 shape by numbers?

    and why not hide extra shapes until the level is solved?

    This would hide the one resulting shape and make the game more tricky:

    Just make it a chellange...

  • i'd like to play a vampire who was burried a loooooong time and was found on a cemetery today

    or

    i'd like to play a cute alien hit planet earth on his trip (the reason he forgot/lost)

  • Looks awesome! need any Sound Design/Music?

    A good sound and music design is worth a lot!

    Please give me some time.

    If the graphic concept is fix it's more easy to start with a matching audio part.

    Have you already examples of your sounds/music to get an impression of your work?

  • The Empire Quests

    is a strategic 'board game' with elements of RPG, Tower-Defense and Adventure games. It is a singleplayer offline game.

    There are only a few rules but many ways to solve a level/quest.

    Description:

    On the game board there is (at least) the King and a castle or tower from start.

    Your goal (of each quest) is to save the King and solve the quest (e.g. eliminate the dragon, kill the red fraction (within 300 days), get the Artenstone from Mori, clean the Spiders Nest, find the lost wizzard...

    You have resources and you can hire workes and soldiers of different types (farmer, lumberjack, miner, .... and different types of soldiers).

    Each worker/soldier can be placed (and moved) to a destination within your terretory.

    And you can expand your terretory with castles, towers and poles.

    Expand your empire, gain food, wood, rock, iron and gold to keep your empire alive.

    Each level defines a szenario of enemies (opponents, skeletons, wulfs, monster, ...) and they interact with you - say: they try to kill your King and destruct your empire - all with an unique AI.

    Only with a good strategy you will be able to solve the quest before you get eliminated.

    A quest contains a unique main level and sublevels (caves, ...) with the needed resources.

    Each worker/soldier has its own attributes (health, power, range, price, food).

    Soldiers can be combined to powerful groups to defeat strong enemies.

    a small preview:

    Artists with a unique style idea welcome!

    I'm not shure if the artwork is final as is - so any interrested artists please contact me for a paid job (full game ) eventually.

    The game is ready to play (in an early state) but there is - as always - a lot to do.

    So please drop a post and tell me your opinion/ideas/critics...

    yours mercuryus

  • Magistross: thank you for this fine pice of code.

    I'll use it iwith my new project and it works very well.

  • play a sound using a tag

    then use "playback rate" with this tag...

  • ...of cause it's NOT made with C2 - It's made with gamestudio3D.

    ...

    i also found a youtube link: