mercuryus's Forum Posts

  • To give the game some enhancements I added the last days two new features:

    YOGA - yoga is a small robot randomly appears on planets.

    If the player "contact" him, he dissapears and let play you one (of many) minigames.

    There you can win points, upgrades, energy/shield...

    Currently there are three minigames (simple 'select a box', memory, alien sweeper, [more to come])

    Each minigame takes just a few seconds.

    The other enhancement is a mini-mission-system.

    From time to time an order appears the player can accept.

    Orders like 'find a special alien type', 'catch a satellite in space', 'support an other space hero in a space fight', 'solve the mystery of an ancient obelisc', [sort of].

    If finished the minimission in time you get a lot of points.

    mercuryus

  • Nice style and you seem like a pro in this game (related to the video)

  • Thank you guys helping me finish this game (to all helpers)!

    Today i took a vid from the current version.

    Here you can take look (you'll see - i'm not the fighter ):

    mercuryus

  • Are you hoping to eventually add materials that you can collect on each planet? (Sorry if you already answered this in an earlier post)

    Yes you can actually (not published version) collect alien art (it'a score multiplicator) and ammo and of cause the highly needed upgrades.

    Later you'll find a new (alien) spaceship you have to support with (lost) alien technology to pass the black holes (found on planets).

    But there will come more!

    After some feedback i'll add a "Killer"-mode where you can find new weapons (with different behavior/strength) and the needed ammo for it. For this mode the alien attack behavior will be radical changed.

    So in the end (hopfully soon ) you can play two different modes: explore & fight... (probably with different endings)

  • This is a very nice game!

    I love to play it - it's simple to play but a challenge.

    Thumbs up!

  • Status report!

    Comming to an end...

    Meanwhile all the basic parts are implemented (all Enemies, the complete game mechanics, the sounds & music).

    Now i will do my favorite: balancing

    • the alien attributes of all stages have to work with the ressources in the level
    • the missions (you will slightly be guided through the game - but it's not a must) have to be placed at the right time
    • the final BIG BOSS needs some extra AI to be seperated enough from the aliens crowd
    • and further nice 'situations' to have more surprises for the player (some are already implemented - see it your self)

    ***********************************************************************************************

    * I'm in need of some serious beta testers (not only touch the game but play it to the end and give feedback!)

    * If you're interrested playing the game before release send me a pm and i will send you the link to the beta-test.

    ***********************************************************************************************

    no not a level - just an alien beta briefing :

  • I've played some time for the "perfect" starfield particle behavior.

    Some 'creations' i put together for the 'planet player'

    take look .... https://youtu.be/vWAorw3ebbs

    A bit psychedelic

  • Wow - thank you for your (both) nice words!

    Today i worked on the next level (the alien space ship you need to travel through black holes, the hyper balls [also for black hole travel]) and added some of the level2-aliens (with new behaviors )

    I think i will not show you the game at this stage to keep you some surprises (and i add some funny things )

    So i will upload the next version if i finished the level2 (and the games starts again at the beginning).

    You should have the chance for all the fun of the gameplay not jumping to the end of the game...

    mercuryus

    ok, here's the alien space ship sprite so far....

  • New update (v.0.75)

    +The alien ships and the aliens on the planets now have a health.

    Different aliens have different health attributes so some are weak and easy to kill other are stronger.

    (later in the game they get realy strong - but you have the chance to find upgrades for armor and weapons on the planets and you will get a better ship while the gameplay)

    +Laser and rockets have also different destruction values. You have to shoot several times with the laser to smash a space ship.

    +The players ship now have an acceleration value and if the energy is low (<10%) the engine get overheated and run with only 40% (slow). You have to recharge on a planet or collect energy parts to cool the engine down.

    +Even more sounds added

    +now there is a 10% chance to visit planet without lifeforms.

    +Savegame system optimized

    +A banana and lemon planet added...

    mercuryus

  • Hi!

    It's looking nice!

    My whishlist:

    • also support the cursor keys
    • the movement of the ship is VERY slow here! (did you handle the timescale? or is it like it has to be?)
    • maybe zoom more out to (smaller sprites) to get a better overview

    To be honest i stopt playing because of the slow movement....

    I like:

    • the gui
    • the background
    • the idea
  • what a waste of time...

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  • Oh what a weekend

    I worked hard on my game and can show you some new features:

    - the enemy space ships now have behaviors (each can seperate and combined set):

    * follow player

    * shoot slow (at player)

    * shoot fast

    * defend rockets

    * defend rockets fast

    * dodge

    * flee after hit

    (currently the enemy space ships are weak (and the behaviors are mostly disabled) - but just for the beginning)

    - new music (menu, space, planets[changing]), a lot of more sounds and ambient sounds for the planets

    - wether conditions for the planets (e.g. temperature, wind, heat, ice, acid)

    - now 16 different alien types with 6 different behaviors (more to come of cause, and getting more aggressive during gameplay)

    (each planets lifeform count is set to 1..5 max, each galaxy just have a fixed number of different aliens, so chaning the galaxy will show new aliens)

    - hidden upgrades for the player (shields for each wether condition) and a beamer to go back immediately to the space ship.

    (you just have to find them on the planets)

    Last but not least i added a new type of control (the Xmode). If activated you can play the game only with the mouse.

    The game becomes bigger in size - so i put an exe verion on the server (link in the first post).

    mercuryus

    // the game is not balanced so far!

  • Eh, Steve!

    the point with the permanent landing, exiting, starting, landing, and so on I already have in my mind.

    There are shure some users can't lift the finger at the right time

    I think i will change this soon. (fixed - i changed the warp borders)

    And warping in space was lost with changing the controls in space to mouse.

    I have an idea how i can combine both - will se if it works...

    The random planet where already mentioned, but i leave it like it is.

    This is not important for the gameplay when finished...

    If you'll have some more ideas, or see some other bugs - I'll really appreciate, if you let me know

    mercuryus