melllllllo's Forum Posts

  • 6 posts
  • Thanks! In the end i didn't use the repeat and went with calling a function multiple time and waiting, but the trigger once was still essential :)

  • Sorry, i'll explain further:

    What i'm trying to do is randomly spawn explosion over a sprite, one after the other. This is the setup i made (updated), and i thought it would work, but while the explosions do appear all over the sprite, they do it all at the same time, and the last frame reamins on screen.

  • I'm trying to spawn explosions in sequence all over a sprite when it gets destroyed but i don't get what's wrong here

    Tagged:

  • You can set the direction of the bullet yourself, can use 'set angle toward position' of the player when it spawns.

    Yep, that did the trick, thanks!

    This might be a bit to much but, is there a way so that the bullet spawn doesn't rotate its angle? I thought there was an option like "set angle towards position" for the bullet behaiour, but there isn't.

    It's a bit jarring to me seeing pixel at an angle.

  • There's a checkbox on the behaviour called Rotate, uncheck the box

    I know, but doing so makes the turret not work properly.

    I want the turret to be able to check and shoot on all 360 angles, without the sprite rotating. If i uncheck the box, it will shoot only in one direction

  • I'm using the turret behaviour on a sprite, and while it works, it also rotate the sprite. Is there a way to leave the effect on without the sprite rotation? I'm using separate sprites for now (one for the "image" and the other for the turret funciton) but i'd be interested in another solution

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  • 6 posts