MeJustMe's Forum Posts

  • Hooray! That will make your wonderful program look and feel soooo much more polished and professional!

    Keep up the great work!

  • Thank you, Tom! Dang, I guess maybe you had too much fun on vacation and now your brain is still in the Bahamas or something! (Yuk, yuk!!)

  • I know you folks are hard at work to improve the program itself with new features and such but it would be a real benefit if the help files within the program didn't all direct to dead or broken links.

    Any plans to implement this much needed feature anytime in the future?

    Thanks!

  • Hello Kyatric,

    I clicked on both your links and received a 404 to the download itself, the link to the page works, just not the download link.

    Thnx.

  • Hello,

    Cannot update as the download link generates a 404.

  • Hello Kyatric,

    Thanks so much for taking time to provide the example. Yes, I noticed the gap returned and sometimes it appears as if they actually overlap on occasion during the scroll as well.

    I concur with you that this may not be the most prudent way to proceed and I have searched the forum and see that layout size shouldn't be an issue so perhaps I will just duplicate the sprites (dunes, clouds, etc) and make my layout large enough to complete this portion (level) of the game with the parallaxing layers to achieve the 3D effect on the distant objects/scenery/ground, etc; saving the actual platform effects for another game level entirely.

    I am obviously missing a large portion of the concept to the platform games unless they are actually duplicating sprites in order to achieve the appearance of the scrolling effects that you see in so many of them, and implementing a large layout to achieve the illusion. I was under the assumption that things were happening in the background via the infinite tiling/scrolling layers.

    I have opened most of the examples already, which could very well be adding to my confusion. I get something working just right and then think I'll try something else and before you know it, I've torn everything up. I suppose we can just call that, part of the learning process!

    Thanks again for all you do, it's truly appreciated!

  • I'm running Firefox as well and that fixed by problem with the gap in my other game but I have made a duplicate of the game to test parallaxing layers and I tried setting the bound to layout on the sprite but that didn't work with parallax so now my little player still drops off into the abyss! I was not sure if we could tile backgrounds (like the sky and dunes) as you had shown us and still use parallax with our other sprites. (??)

    Thanks for helping us with the gap, Kyatric. It is most appreciated!

    Here's my capx with the parallax layers. I have them set for minimum movement just to see if I could get it to work. Basically I want this particular view to tile repeatedly for the first level of my game, with my player not plummeting off the right-hand side of the screen!

    Advice to achieve this would be greatly appreciated! Thanks in advance for your time.

    Capx

    Have a nice weekend!

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  • Hello Ashley,

    I believe taking time off means you're totally away! No popping in, popping by.... Besides, I believe that you have left things in Kyatric's capable hands. So, go get lots of R&R and Kyatric can tell you all about it when you get back on the 8th!

    Enjoy yourselves!

  • Thanks, Wink... I'll give that a try and see if it works.

    Hello Kyatric! How are you? I appreciate the response and will surely post my capx if the suggestion to bound the layout on the layer my player is on does not work. I'm trying really hard to learn by looking at the examples provided, but sometimes the more you read and the more you change things, the worse it gets! lol....

    Have a nice weekend and I'm sure I'll be supplying my capx just as soon as my hair thins enough that I can see my scalp!! Don't want give up and quit trying too soon! haha...

  • Thanks for sharing, RoJohound...

    I will open it up and see if I can learn what makes it work!

    I did more searching and this is the only other mention of a word search game that I was able to locate, so I thought if you had not run across the post yet, you might find it helpful or maybe you can get some advice from the individual who posted the response.

    http://www.scirra.com/forum/how-would-i-do-this_topic41989.html

    Thanks again for sharing and have a great weekend! <img src="smileys/smiley1.gif" border="0" align="middle">

  • Hello Wink,

    I recall reading somewhere that once you exported your game the gap disappeared. I actually haven't tried it yet because I am also creating the same game as a test to try to get it working with the parallaxing layers as suggested by Kyatric but my little player keeps running off the screen and falling into the abyss!

    Try exporting and see if that works, maybe we can get some knowledgeable folks to explain the gap and maybe educate us a little on parallaxing layers and missing players! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Have a nice weekend and best of luck with closing the gap in your game!

  • Does anyone know if there has been any examples or tutorials posted for a word search game? You have a list of words that can be forward, backward or diagonally within a grid of letters and you need to find the word, click on the beginning letter and then ending letter and if it is correct, strike through the word in the list until you have found all the words in the game. Standard word search game, without the pencil or pen, that is!

    I've been searching the forum and tutorials but haven't found much of anything on the topic yet.

    Thanks for any info!

  • Hello again,

    So I have been busy making my other components for my game and I have been thinking about what I need to do in order to accomplish the suggestions Kyatric made with the background I previously created.

    I'm okay with creating the sky, placing it on the bottom layer and adding the sphinx, pyramids, palm trees and other images by virtue of sprites on other layers, but I'm having trouble deciding how best to recreate my original image using this method, mainly because of the rolling sand dunes.

    I'm posting my background image and am once again asking for suggestions on how best to replicate or recreate the sand dunes with a tile and still manage to keep it from looking like it is being repeated over and over again. I'm guessing it might be best achieved by stretching and contracting the tile, maybe...

    Any suggestions from the pros would be greatly appreciated! Here's my image:

    <img src="http://dl.dropbox.com/u/42721278/Background.jpg" border="0" />

    Thoughts and recommendations are welcome! Thanks in advance for all the words of wisdom!

  • Thank you soooo much for the help, Kyatric! Worked like a charm!

    I do see a gap occasionally but if I recall correctly, I think this was discussed somewhere else and I think it was said that it disappears after export, is that correct?

    So, here is another question... What is the general rule for Sprites and Tiled Backgrounds as far as size? Meaning, they should be no larger than...(pix by pix size and/or byte size)??

    My background has all been digitally painted on a single layer so I will either have to slice it up and then put it all back together in C2 and then apply the scroll effect to it or start all over with from scratch! Yuck...

    I have all my actual game sprites saved individually, just not my nice large bewful background! <img src="smileys/smiley19.gif" border="0" align="middle" />

    A final note for others wishing to use Kyatric's example, I had to update to the latest release 58 as it did not work on ver 57.

    Thanks again, I really appreciate your willingness to help! It is most appreciated!

  • Hello again,

    I don't know if this is actually all site related but I just installed the latest version of C2 and then when I clicked on the Beginners Guide to Construct 2 (in the actual program itself), this is the error I encountered when it opened the page. I was not logged in as a forum user at the time:

    Sorry for all the yucky posts, maybe I should take a nap, get a tan, take a drive..... :(

    Server Error in '/' Application.

    Object reference not set to an instance of an object.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.NullReferenceException: Object reference not set to an instance of an object.

    Source Error:

    Line 100:

    Line 101:            

    Line 102:            context.Response.AddHeader("Location", Settings.MasterDomainRoot + "/" + RedirectURL.ToLower());

    Line 103:        }

    Line 104:    }

    Source File: c:\Websites\Scirra\Handlers\PermRedirect.ashx    Line: 102

    Stack Trace:

    [NullReferenceException: Object reference not set to an instance of an object.]

       PermRedirect.ProcessRequest(HttpContext context) in c:\Websites\Scirra\Handlers\PermRedirect.ashx:102

       System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +624

       System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +269

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1