megatronx's Forum Posts

  • ok, show a screenshot.

  • That's a lot of coding to get that done. You got to use arrays, and prepare codes logic to calculate the outcomes for each step. Best thing for now for you would be to work in little bits and do each segment separately first. And plan the logic on paper first, it makes things more clear. That's as much as I can help you atm.

  • You need to double everything. And use layout the size of the resolution. Create two virtual screens on one layout, each height or with of half of the screen ( depending if you want to split it vertically of horizontally ). Create two players, and create two... lets call them shadows. You'll need two arrays, one per player. Also you will need to create some sort of virtual position checker, which will be checking relative position of each player in regards to their own virtual rooms. So lets say each room would have one sprite at the end of it that you can check relative position of the players. Ok, now, you will have to take players one relative position, and use it to set position of his shadow in another player part of the screen every tick.

    Ok, so we got all that, but now here's the biggest trick = you players stay in one place - they do not move! However everything else including shadows has got movement behavior with custom controls. Those controls are set in reverse, so when player hits right arrow, the whole level moves to the left.

    Hope that will help!

  • There is a lot of ways. Depends how you did program your bosses movement. You can pm me you capx if you working in r163 and I will have a look at it.

  • I think you should separate those two sprites from the image. Why would you want them to be like that? It's a waste of memory.

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  • Browser: On resized: Wait 0.1s, call function "position"

  • Please refer to the manual https://www.scirra.com/manual/66/projects

  • You got to do it on one layout. You also need an arrays that will store you rooms, so you can remove their graphics from the layout if they are not the room you are currently in. When player goes in to a door, you disable all controls, and you just got to teleport everything in opposing direction to where player is going,, moving everything by the width of the room you're leaving. Once he is in the new room, you remove the old room, and enable back the controls.

  • Automatic logging works for me as well, haven't had to click the "Login" button in two days. Thanks Tom.

    megatronx: You might want to login, logout, clear your cookies and login again. This might help.

    THX, will give it a try.

  • The logging out issue was fixed for a lot of us as of about 12 hours ago. Has it happened to you again since then?

    Edit: nm, saw in the other thread you're still getting logged out.

    Still have same problem even now.

    DUTOIT retrodude I remember myself being a noob, not reading any manual, and asking people to help me solve simplest problems. But back then, if the problem was dull, i never got anyone respond to it. And thanks god for that! I was always very inquisitive, and stubborn, so I searched, and if couldn't find a solution I was experimenting more. And sometimes I found a solution, sometimes I didn't but all I learned Is useful to me now.

    But 'a, yeah, I'm getting really tired of all those posts hitting the forums recently, made by people lacking grit. Better for us that they burn out quickly, but It used to be quite concrete here in the past. Since I've learner about construct classic when it was in 0.18 version, and started using it and join the old forums back when it was in 0.32, it just when it hit the steam, forums started getting flooded with topics like this one. I'm super glad for scirra team that they achieving their success, after so many years of hard work. But something got to be done about those posts.

    I do try to help, but as you guys noticed too, people just don't want to be helped. I guess saying that their need to change the way they think about certain issues, offends them. It's just them.

    Anyway, good luck to all!

    >

    > > TGeorgeMihai

    > > i am a developer ! (i not started with construct 2)

    > > i read the tips !

    > > problem is not good performance but it is not on construct 2 it is on html5

    > > i dot want to fight with you guys...

    > >

    >

    > Share that capx with us so we can have a look at your code.

    >

    !! no i dont want do open source my project !!

    i dot want to fight with you guys...

    i just want to say goodbye with construct 2

    and counstruct 2 creators must say : construct 2 is not good for big games on mobile phones

    bye

    You could have send it trough private message.

  • It still not working for me. I'm being logged out every 20 mins or so.

  • Yo,

    I would like to suggest advanced users subforum where anyone can view, but only users with enough points can post.

    I am happy there is a massive interes in construct and there is planty of newcomers, and I'm happy to help solve their problems, but there are things important to long term construct users that get lost.

    Cheers

    TGeorgeMihai

    i am a developer ! (i not started with construct 2)

    i read the tips !

    problem is not good performance but it is not on construct 2 it is on html5

    i dot want to fight with you guys...

    Share that capx with us so we can have a look at your code.