megatronx's Forum Posts

  • Was there some newly created objects along the way per chance?

    That would be a classic issue.

  • You can also try rex's Push Out of Solid behavior in combination with Solid behavior to make sure units don't overlap, although you'll have to make sure pathfinding is set to custom instead of solids.

    Man, and I thought I had all plugins downloaded! Thx for the tip. Rex's stuff is always ace!

  • megatronx

    Hello,

    Any success on this matter?

    BR

    Unfortunately not :<

  • "Those chess where made out of wood and not air. Unsubscribing"

    The game looks neat btw

  • I got sometimes strange FPS drop on some monitors (I had huge drops on my 2nd screen). I recenlty reset my win7 desktop (deleted user, created another one) and it fixed the problem. I didn't understand what's involved in that (drivers ? monitor ? third party software ? browser ? )

    Test on primary monitor. Gpu give much less power to second screen.

  • Probably that's because your array's "Y" dimension is set to 1, and not 3.

  • Hi!

    i found a problem in C2, when you are going to play a sound, it takes a delay to play the sound for the firts time its played, but then it loads good.

    Did you pre-load them?

  • How is your knowledge of vector math, matrices and quaternions? And are you as good at 3D modelling as you are at 2D art?

    Every time anyone suggests 3D features, I think they are totally missing these two points. When we added the multiplayer feature to C2 it was a significant lesson in how everyone imagines it being perfect, a dream come true, you'll never need to learn anything, it will be so easy! But in practice it's still hard work, and I don't think you realise just how many obstacles there will be in your way, even with a tool like Construct 2 doing a lot of the heavy lifting for you.

    I personally would just like to be able to include 3d models, like we used to be able to in CC, and just build a map from 3d objects and in 3d space, but the game would still just be 2d and using current collision boxes.

  • Hey, example is not working for me. c206

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  • hazneliel Any chance of adding "force jump" to the plugin ( not referring to star wars )? We need to force the jump while we are hanging in the air ( double jump wont help us) . Best! M

  • I noticed that that too, primarily with 8 direction movement.

  • I'm getting good performance with my project ( thought on my rig ) with hd assets. resolution set to 960, 540 or half of that, and 4 times zoom ( using magicam ). I have no clue how it will perform on other machines, but I'm following my gut. And my gut says "power of two"

  • No, but I was not subscribed.

  • mmmh, i don't think it's a problem related with rex plugin. The issue seems to be about the Else statement not working correctly

    Now i tried to replace the else statement with a normal condition

    if is turn

    if is not turn

    Now it's not having that issue...

    Yes, else can get tricky sometimes.

    I looked again at description of your problem, and my solution from top of my head would be

    if is P_1 turn

    if is Ai_1 turn

    or

    if is P_1 turn

    Else

    Or

    if is P_1 turn

    Else, if is AI_1 turn

  • megatronx I was not describing an issue but the concept of why it works fine, unless you have different scales rate in which case you have to take that into account and so scale every layer independently.

    Ah, I'm using magicam, so I don't have that problem.