If there's one thing Construct Classic has always been spotty on, it's accessibility for new people learning to use it.
You mostly have to seek out as many tutorials that users have informally made, and scour through the Help forum for anything that might relate to what you're doing, for your answers. There is not really a systematized method of "learning how to use Construct Classic." It's much more of an ad-hoc affair.
Hopefully C2 will be better in that regard and I think Tom and Ashley are pretty consciously aware of that stumbling block in CC (thus C2 is full of example files).
The problem is that unless you have super-dedicated folks, or paid folks, you won't get "teachers"
But that'd be unfair to say that, because the people who DO know a lot (newt, lucid, deadeye, and so many others!) have given so much help on the help forums and in their own tutorials, plugins, etc., that it is almost a "school of construct" in that way.
Very true... I'd even say that's a problem with almost anything that's a free program. Another thing that's troubling is that a lot of the tutorials from the past can't really be used on the current version of classic. It's the only real downside to construct being open source.
What I've had to do is take the little bits and pieces that do work in those older examples, and try to make a working game out of it. That, and look everywhere for any tutorials that apply to what I'm doing.
Eventually I'm going to have to flood the help section with annoying questions, though. <img src="smileys/smiley4.gif" border="0" align="middle" />