Hi,
I am trying to create a Diablo-style multiplayer RPG. Characters should move towards the mouse when held down. It works fine as long as I am not running a multiplayer setup (single player / only host).
Once a peer is connected, any input makes the characters move in a weird way and they do not seem to stop at all. When debugging, I can see that the vector of the custom movement never resets to 0, so that might explain the continuous movement, although I can confirm that I stop / set velocity to 0. When in single player, that works without issues.
Long story short, I am not asking you to debug my game. Instead, I am looking for any working example where multiplayer is combined with a custom or "move to" movement behavior. I can only find 8D examples and it would be helpful to have proof that other movements are even supported in multiplayer.
Thanks!