i try learn from tutorial builded in c3 but Audio positioning not working right because when my player is away form object long distance i still hear sound!
i try figure out new thing with: distance(Player.X, Player.Y, Particles.X,Particles.Y)
Audio is applied to Particles
i need to apply distance value to Volume
but i must somehow reverse this variable because when more distance then more volume but i need
when longer distance gives lower volume