matriax's Forum Posts

  • Will be great a demo with more light to see all better, i had to practically set all to max to see really what is happening XD.

    Looks good, wonder if this have the penumbra effect or shadow intensity/opacity with fade. I mean in the screenshot i posted in the yellow-orange light the near object with the most large shadow is constante, maybe some opacity and and when more far is the sahsdow less opacity? I don't know if i'm explaining well .

  • I guess can be possible, but at that point maybe will be better do in 3D with one of that plugins i mentioned.

    To get the perfect perspective for topdown was lot of time, at least in my case because i'm 0 in math and 3D projection XD . Maybe Gigatron can help you better or add some parameters to make all this more easy.

  • irina

    What i did on the example is for each cube make a correct 3D perspective for topdown, also edited some stuff in the .fx code to avoid different size from bottom-Top of the cube to get a more "ortogonal view" and all perspective is based/look on the player sprite with 90º .

    If i understood well, maybe you want change the global perspective to do something like that?

    To change the global perspective to use this shader as a topdown game like my one or other perspective you will need to do lots of tests and play with the XYZ values focusing your player to get for a FPS, Starfox or similar stuff.

    Maybe you can be interested on this raycast engine:

    Or use Q3D based on Thre.js for real 3D or Babylon3D based on Babylon.js(This one now free after developer drop support) also for real 3D but well this options will need more 3D skills to setup all the world.

  • I created Pic2Tile , a free and online html5 app made in C2 to convert images/pixelart into hamabeads/perler , lego tiles ,etc...

    Actually uploaded on itch.io but can't find other sites. I saw Newgrounds, Kongregate but are more for games/music or post digital art, nothing like what i want to submit or i don't know if is allowed too or can violate some terms.

    Any idea?

  • People starts to do great stuff with my app

    This ones were made By Rumblecade

  • Updated the hama / perler conversion

  • All tiles uploaded.

    Around 100 uniques, 300 total with the color variants for background purposes. 32x32, 32x16, 16x16, 16x8 and 8x8 tiles, ordered from bigger to small ones.

    Download here: https://kronbits.itch.io/inca-game-assets

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  • Gigatron No idea about that Pixi.JS thing until now and after read the plugin thread seems interesting and maybe can do what i want so i'm gonna test it

    Edit: Just tested it but seems is to work with stars? Is not possible change that star by an C2 sprite for example? Or C2 animated sprite, that can allow lots of possibilities.

  • Pic2Tile

    Convert images into Hama Beads or Lego blocks style using 16x16 tiles. More tiles and sizes in coming updates.

    For more info about next updates or if you want to request possible features give me a touch on twitter via DavitMasia

    Hope you like it! Enjoy!

  • Gigatron Because is not only noise, this is just an example.

    The idea is some "shader template" on via events you can create the stuff.

    I mean, some kind of ShaderToy but on you build your shaders using the C2 event based system instead code. So you can use loop, math expresions, conditions,etc... so with the Shader parameters like X,Y,R,G,B and others you can draw anything what you want. The noise is just an small example of what to do to understand the idea.

    Is just an idea, but maybe can't be done. C2 events are cpu based but maybe is there anyway to edit the shader in some way i don't know. Just tried some workaround but nothing.

  • Using the Paster by R0J0hound i achieved to do this using a 1x1 pixel sprite as painter and doing a loopindex with random RGB for tint:

    But was 18 seconds :S , here the events used:

    I don't know if will be the same slow as with the shader thing, if i'm right the Paster plugin uses WebGL too, or maybe my events are not well optimized or i'm missing something. Or just the events works in CPU and no matter use a shader to use a GPU :S .

    Maybe is there anyway to edit the Shader code in Runtime? Not talking about parameters and numbers, i'm talking about code/operations. ¿?

  • Sorry for the tittle no idea how explain well .

    I don't know if this is possible, the idea is just a shader with 6 parameters, maybe will be helpful anothers but is a start.

    X= X coordinates

    Y= Y coordinates

    R= Red

    G= Green

    B= Blue

    C= Clear (To erase any)

    Then, create the things we want in the shader using events.

    For example in c2 events do a for / loopindex in X,Y and for each one until the last pixel do a:

    R=Random(128-255)

    G=Random(128-255)

    B=Random(128-255)

    This should create in the shader a colorfull noise. Maybe also will need another param like "paint" or "add color" to set/apply in the shader or something, but i think you get the point of the idea.

    Can be possible?

  • I'm talking about this properties:

    No action/expresions found, so i don't kow if is not possible or maybe i'm missing something.

    The unique idea i had is just have the .json of the tilemap in an expresion with some variables to modify and then load in runtime, but no idea how to do that and if this will work.

    Any idea?

  • Nice colors, and you could use the blocks for other types of games besides platform.

    Thanks!.

    Yes Sure, in fact, somebody on twitter used them for a 3D FPS , if i find the link i will post here.

  • Cube Rampage>

    https://kronbits.itch.io/cube-rampage

    Kubyx >

    https://kronbits.itch.io/kubyx