MathNook's Forum Posts

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  • Nice! thanks!

  • I had the same issue in Edge when using the Construct 3 runtime. The game works fine in Edge if I use the Construct 2 export. The console error I get when the Construct 3 runtime is used is shown below:

  • [quote:2828x8kc]I don’t understand why piracy occurs with free games.

    Do people download them, crack them then reupload with their own code and adverts in. Is that it?

    Here's the two types of things I've seen over the years. I'm sure there are more reasons but I don't worry too much about it. These incidents were things that I happened to come across when Googling my games at one time.

    The first was where an educator had one of my games on his site in an iframe such that my ads didn't show. There weren't any ads in the games. The ads were on the game page on my site. He had actually gone on a forum to tell people to come to his site where they could play this game without ads.

    The second thing I saw is that some sites will block outgoing links such that the link to your website won't work. Not necessarily piracy but does defeat one of the reasons publishers might provide games for free.

    I agree with the others in the fact that I don't worry too much about piracy. Especially with the types of games I have (educational and/or simple).

  • I ran into the same issue and had to give permissions for the Construct 3 editor in Chrome. I'm guessing it started after Chrome was last updated.

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  • cjbruce Nice option. The only problem I see with this is there are some sites that will block traffic such that the More Games buttons won't work and I assume it wouldn't load my logo either. But really this would be good for the level of security I need. Thanks for the suggestion.

    newt Yes I agree. I took a look at the sprite sheets and they can definitely help to keep someone from easily modifying the logos.

  • Did this api get converted to Construct 3?

  • Sorry, I guess I shouldn't have said that I was looking to prevent a game from running on another site as I am using domain locking in my games and that isn't an issue. Really just looking for a way to freely distribute the games without it being easily altered as was done with Flash games on Flash Game Distribution. This model allowed sites to download and run the game from their site without having to use an iframe to run the game from your site. Look ma, no iframe! If something like SecureSWF was used on the swf file the game could be distributed freely this way without casual users being able to alter it.

    With the output from Construct 2/3 it is very easy to change the images (specifically logos). I know it may not seem like a big deal but it is for publishers who want to distribute their games for branding purposes.

    Well, I looked at the HTML5 games (made using various other software as well as Construct 2/3) I have site-locks of and the ones I looked at do have images that are easily replaceable so it seems this an issue with most HTML5 development tools and not just Construct.

    Personally I love Construct 2/3 and will continue to use it and request developers to use it. I just feel like it would help some if Construct could protect the assets some from alteration.

  • rexrainbow Great, thanks!

  • I'm with Havok. All I would need is something simple to keep the casual user from copying the game or running it on another site.

    In the past I've ran across a person who set up one of my games on his personal site and let other educators know they could run it from his site so they could play the game without having to see the ads on my web pages. That was a Flash game before I copy protected them. I'm pretty sure he just copied it to his site and ran it. Nothing sophisticated.

  • Has rex_encdec_xor_simple been converted yet?

  • I searched and found that you should be able to do that in xcode's "Deployment info" section of the target's General settings. It has been a while so I will have to check and let you know if that is correct. Seems like I remember something like that. I guess you could also only include app images for the iPad and no other devices so no app screenshots would show up in the Apple store when someone on a iphone saw it in the store.

  • Kyatric: Thanks I got it installed. It wouldn't install at first as the browser console was showing the error "Error installing addon: Error: missing addon.json" The addon.json file was there but it was 2 folders deep so I went to that folder re-zipped the files and was able to load it.

    So if anyone has trouble adding this addon, do this:

    1. Unzip the downloaded zip file

    2. go to where the addon.json file is and zip all of those files/directories.

    3. Save zip file with the name Kyatric mentioned above: "cbhash_release_r70_1.0-c3.c3addon"

    After that you should be able to add it via the addon manager in C3

    Thanks again Kyatric!

  • I'm new to Construct 3 and just downloaded cbhash from your link. The addon manager is looking for a .c3addon file. I didn't see it so I'm not sure how to get it installed. And thanks for converting it.

  • Relatively new to publishing for iOS but I'm getting the following message in the iTunes store and don't remember seeing this before:

    The app previews and screenshots for the iPhone 5.8-Inch display won't appear on the App Store because your binary wan't built with the iOS 11 SDK.

    Does anyone know how to fix this error? I'm using Construct 2 and Cocoon.