mataza's Forum Posts

  • When you use image points to position a sprite, Construct asks to enter the image point for the object you're positioning to. You aren't able to position, say Sprite1's image point 'point1', to Sprite2's image point 'point1'. You only have the first object's image points to work with. I think that this is an important missing feature, and I would like to know other people's opinions <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> .

    It would also be helpful if we could retrieve the X/Y of an image point, and maybe change the position of image points at run time, but that's probably asking for to much <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> .

  • [quote:2nusyeig]Have you been able to invent an manouver that crashes it every time?

    Create new dx9 game, create new sprite, draw something, select the frame you wish to copy in the animation bar, press Ctrl+C, Construct crashes.

  • If you try and copy an animation frame, Construct crashes.

  • Sorry I took so long.

    I did what you said Ashley, and it worked. However, I found some other problems with the bullet movement.

    http://www.freewebs.com/jonnymataza/invisiblewalls.png

    http://www.freewebs.com/jonnymataza/instabullet.cap

    It almost looks like this has something to do with the bounding box.

  • These two cap files are exactly the same, except that in 'problem_bad' a chunk of the code is in a group.

    http://www.freewebs.com/jonnymataza/problem.zip

  • The instant step doesn't seem to work. I have:

    On Step

    On collision between Bullet and Wall

    • Create sparks at Bullet
    • Destroy Bullet

    The sparks only sometimes appear, and they are usually inside of the wall.

  • We already have the 3D box object, and I think we should let Scirra get the 2D aspects completely working first.

  • Can there please be a way to retrieve the UID and/or index of this loop?

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  • I create a new dx9 game, and added a sprite with the variable 'Time'. I need to increment this value by 0.1 by pressing the up arrow. I made a text object, and always set its text to my sprite's private variable 'Time'. The number that it displayed when 0.1 was added was: 0.100000001490116 <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /> .

  • I'm trying to create a custom physics engine, and understood that I need to know the point at which a collision happens. I am new to 2d physics, and only at a grade 9 math level, so maybe I haven't yet realized that there is a way to find these coordinates using trig (I'm relatively new to that as well <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> ).

    I just started understanding how programming works not to long ago, so sorry if that was a noobish question.

  • Is there a built-in way to retrieve the X and Y coordinate, of a collision between to sprites?

  • Thank you Glamthaus, this is exactly what I was trying to accomplish <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> . I think it is more inconvenient, than anything else, that you can't select object instances after using a compare value condition. It might just me still try to move on up from MMF though <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> .

  • I don't know what I'm doing wrong, if that. I even tried using my own UIDs, instead of Construct's. I think this is a bug.

    http://www.freewebs.com/jonnymataza/arrow.cap

  • It doesn't work for me <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /> .

  • Never mind, I was using "pr" instead of 'pr'. But I have found another problem <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /> . I can't copy and paste events in the events editor using Ctrl+C. Maybe it's just some other hot key?